1. Questo sito utilizza i cookies. Continuando a navigare tra queste pagine acconsenti implicitamente all'uso dei cookies. Scopri di più.

Stellaris Patch 3.0 ed Espansione "Nemesis"

Discussione in 'Altri Giochi Paradox' iniziata da ^_AC_^, 7 Novembre 2020.

  1. ^_AC_^

    ^_AC_^ Moderator Membro dello Staff

    Registrato:
    20 Dicembre 2006
    Messaggi:
    3.079
    Ratings:
    +1.317
  2. ^_AC_^

    ^_AC_^ Moderator Membro dello Staff

    Registrato:
    20 Dicembre 2006
    Messaggi:
    3.079
    Ratings:
    +1.317
    Stellaris Dev Diary #213: Ship Previews Experiment and PDXCon Q&A Transcript

    Ciao a tutti!

    Oggi voglio parlare di due cose - una è un nuovo esperimento che riguarda l'aspetto delle navi durante la generazione di un impero e l'altra è la sessione Q&A tenuta durante la PDXCon.

    Aspetto Navi

    Al momento durante la creazione di un impero, quando si seleziona l'aspetto delle proprie navi mostriamo un esempio di nave colorata con i colori dell'impero.

    [​IMG]


    Stiamo preparando un'esporimento che vedrete presto che sostituisce questo con un selezionatore che fa scegliere ogni tipo di nave e osservarla da diversi punti di vista.

    [​IMG]

    Vogliamo misurare l'impatto di questo cambiamento, per cambiare se necessita di priorità o meno. Se tutto andrà questo cambiamento diventerà permanente.

    Se farete parte del test, non vediamo l'ora di sapere la vostra opinione.


    Ecco la trascrizione della sessione di Domande e Risposte:
    Question
    Are you working remotely at the moment or do you work in the office?
    Answer
    Yep we have been working from home since March of last year. It was kind of amazing to watch happen. The decision was made and within 2 days everyone had got themselves set up at home, with kit being sent out from the office. It's not been easy but we're all very fortunate we could do it
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Not a Question, just wanted to thank the Stellaris team for such a great game
    Answer
    This isn't an answer, but thank you for the praise!
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    when will we get brighter color customization for empire?
    Answer
    No plans at current, but it's certainly something we'd consider. Just a case of finding the time to do the groundwork so it applies to all the shipsets in the right way etc.
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Can we have something like Private Gates that only our empire (or those we choose to allow) can use?
    Answer
    I believe we recently changed Gateways so they're only usable by your empire (or your allies)
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    I for one like our new pop overlords! The nemesis dlc made me actually finish a game for the first time as the win condition made that possible without mopping up all of the map. Are there any plans for different nemesis types in the future or is that somehow moddable?
    Answer
    If you mean, do we want to add more content to Operations, Becoming the Crisis etc. Now we have the features in and know what works best it's something we'd like to consider, plenty of new cool operations we could add for example.
    Answered by
    JoJo (Stellaris QA Lead)

    Question
    Is the faction system going to be reworked? It's sadly a minor feature that could be much more interesting
    Answer
    I see a lot of potential ways we could expand in the sphere of factions and internal politics. I wouldn't be terribly surprised to see it as something we explore in a future release.
    Answered by
    Stephen "Eladrin" Muray (Designer)


    Question
    Necroids was excellent, and Caligula is my favourite content dev on Stellaris. Can we have more like Necroids from him soon please?
    Answer
    Why thank you! Necroids was, to be honest, a blast to make for all involved, so - without promising anything specific - such content is likely to come in future. Also, I can neither confirm nor deny reports of attempts to clone me.
    Answered by
    Caligula


    Question
    Any chance of expanding the diplomatic options for dealing with, for example, the Khan or other NPC only factions?
    Answer
    Nothing on the books right now, but a solid candidate for something we can revisit and expand upon. Even if it's just adding more Khan death events
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    any plans to revisit the Origins? I feel there's so much more potential for interesting and unique starts
    Answer
    We agree! Since they were introduced, Origins have indeed become a valuable part of our storytelling toolbox — see also, Necrophage in "Necroids". I can't speak to any future plans with them, of course, but Origins are always at least under consideration.
    Answered by
    Gemma Thomson


    Question
    What is your favorite piece of Stellaris music?
    Answer
    Historically my favorite piece of Stellaris music is Synthetic God!
    Answered by
    duplo


    Question
    Should I open this Shielded World we just found in some unimportant outer spiral arm of the galaxy?
    Answer
    Always open sealed worlds, nothing will ever go wrong!
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    Are you planning on adding more customisation options for aliens like we can see in humans, maybe even done by freelancers?
    Answer
    Customization is one of the best parts of Stellaris, which also sets it apart from other games that are similar. Adding new customization options is something we like to do with most new DLC releases. This Question seems to relate mostly to cosmetics like costumes for the characters, however, and for that topic I can only say that it's something we've wanted to do, but never really got to with other priorities in mind.
    Answered by
    Daniel Moregård


    Question
    Can we expect more separatist forces within own nation, like it happens sometimes with AI?
    Answer
    At the moment, the AI has the same separatist mechanics as the player, but it is worse at dealing with it. So partly, we want to make the AI better at keeping itself stable, but also, the separatist mechanics are quite old and in need of reworking, so hopefully at some point in the future we'll be able to revisit it (no promises there though!)
    Answered by
    Caligula


    Question
    Whats your perfect Sunday look like?
    Answer
    Waking up at 12:50 and start answering fan Questions
    Answered by
    Moah


    Question
    How did Fallen Empires and Crises came to be?
    Answer
    End-game crises were an idea that was born long ago, before the initial release of the game. A lot of ideas are based on common sci-fi tropes. Having the galaxy be invaded by a hostile force is something that makes sense, and is a really good rough edge to shake things up. By a similar token, Fallen Empires is just something that really makes sense considering out leading motto of the galaxy is ancient and full of wonders.
    Answered by
    Daniel Moregård


    Question
    Are we getting music pack made by some band/music guy like in Hearts of Iron 4 game?
    Answer
    Well with this Question you have started an argument as to who the music would be by. We like the idea! But Trying to figure out who the artist would be without gladiatorial violence seems tricky. duplo Does have a lyre though...
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Will you be investing more in the Cloning Caligula project that you can neither confirm or deny exists?
    Answer
    REDACTED
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    Hello ! Do we have any chance to get full-sized portraits ?
    Legs, tail and other limbs. Not important to gameplay, but really funny could be.
    Answer
    Any suggestion that our Starfish aliens have legs is strictly non-canonical. (In all seriousness, yes it would be quite cool, but not plans at present)
    Answered by
    Caligula


    Question
    Were there any mechanics or features that players ended up using in a way you didn't intend, not necessarily due to exploits but functionality or interactions you didn't anticipate?
    Answer
    All of them.

    No, really.

    The players are much better at finding edge cases and hilarious combinations than we are.
    Gemma specifically mentions "People strip mining Wenkwort Artem and turning the utopia into an industrial hellscape." It was the first thing she did and it was enlightening.
    Answered by
    Stephen "Eladrin" Muray (Designer)


    Question
    Which feature that you added to the game are you most proud of?
    Answer
    I have worked a lot on the new intel system, from the investigation on the performance implications to the actual code architecture of it. It was a challenging and continuously evolving task, but I am definitely proud of it, how it changed the game, and how scriptable and flexible it ended up being.
    Answered by
    duplo


    Question
    Any thoughts on the technology card system? It's one of the few systems unchanged and I wonder if there are any exciting future plans for it?
    Answer
    It's very unlikely that we'll make any significant overhauls to the tech system. The tech system, if changed, is something that would be more likely to change in a sequel. That doesn't mean we wont make any changes, it just means that large changes are very unlikely.
    Answered by
    Daniel Moregård


    Question
    Whats the meaning of life?
    Answer
    42
    Answered by
    Moah


    Question
    Could we see a map with multiple galaxies that open up earlier or after end-game, maybe Prethoryn Fleets home galazy, Unbidden's dimension/galaxy, etc
    Answer
    Multiple galaxies is a very cool idea that would be fun if it could be possible, but due to the realities of being constrained by computing power, it would be very difficult to pull off if we want to have much depth.
    Answered by
    Daniel Moregård


    Question
    are there ground combat reworks/improvements planned for the future?
    Answer
    No current plans that we can share, but any system can attract the gaze of game design at any time. We're unpredictable children of chaos.
    Answered by
    Stephen "Eladrin" Muray (Designer)


    Question
    Can we see more galactic shapes or setups in future? Like, twin galaxies, or clusters connected through wormholes, etc.
    Answer
    don't have current plans, but I'm not gonna lie, it would be super cool!
    Answered by
    Caligula


    Question
    Over the last year we got more options for our empire flags, which is one of those things that seems small but can actually add surprisingly much to the game. In fact I built several custom empires specifically around cool flag designs. Any chance we could also get more color options? I'm particularly missing white.
    Answer
    No immediate plans but something we are aware people want, there's quite a few flag pack mods out there and the like. Just a matter of finding a good time to tackle it.
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    I love all the small stories my hapless explorers stumble upon, dig up or get eaten by in the vast void. Any chance there will be more of them?
    Answer
    It's quite likely, yes! We often look into means of reviving older content, similar to how we added more events and such for space fauna (space crystals, tiyanki, etc.) for last year's anniversary patch. Space is certainly rife with mishaps! Always wise to keep an eye out for new and surprising hazards.
    Answered by
    Gemma Thomson


    Question
    Are you planning on adding new species archetypes? Like Lithoids
    Answer
    We're always having new ideas and working on new content, but we cannot give a specific answer
    Answered by
    Moah


    Question
    We've seen a lot of amazing mods and additional content made by the community, especially stuff for the ModJam which was amazing! I noticed that Cities Skylines does Content Creator Packs, is there a plan at all for something similar to Stellaris? Personally, I think it would be a great way to support some of the amazing members of the modding community.
    Answer
    User-generated content (UGC) is something that has a lot of potential, and it's very neat to be able to include community content in a more supported fashion. A reason why I think it's hard to make work well for Stellaris is due to the simple fact that our games tend to change quite a lot. What happens if you have bought a piece of content that was community created, but it stops working due to changes in the base game? It would be impossible for us to guarantee that anything you bought on the community market would still work. Although I certainly like the idea itself, I'm very weary of the potential risks and problems. To sum up, its something that makes sense, but we're not sure how to properly support it in a fair way.
    Answered by
    Daniel Moregård


    Question
    Do you consider reworking the Shroud? I, as a spiritualist enjoyer, fell that psionic ascension is a little underwhelming
    Answer
    Maybe not a full rework but we are certainly aware that Psionic Ascension is feeling a bit anemic. We've got some ideas!
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Where did the idea of Stellaris first arise from? Was it a mish mash of other space games or something completely new?
    Answer
    The concept of Stellaris was originally created by Henrik Fåhraeus (aka Doomdark). The vision was to create a space 4X game with a lot of focus on exploration. The galaxy is ancient/vast and full of wonders.
    Answered by
    Daniel Moregård


    Question
    Has the QA team had any Bizarre Adventures while testing the game?
    Answer
    My boss dresses strangely and strike poses, please send help
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    Any plan to redesign the gal market price curve, because currently in end game more than half of the minerals of the galaxy can come from it and the price still stays low?
    Answer
    It's very likely that the galactic market price normalizes too fast. Prices should probably return to the average slower, and it's something I've been thinking about doing a balance pass on.
    Answered by
    Daniel Moregård


    Question
    What are your thoughts on Stellaris' election/succession mechanics? Would you like to eventually expand on them?
    Answer
    Very much in the "okay" pile, it's an older system that might be worth a revisit but they do the job.
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Can we expect to see another improvement on the diplomacy system - something more in line with EU4 maybe adding features like forcing religion, forming trade leagues, making marches, warning people, threatening war and even maybe royal marriage if the right govt type? (I feel like EU4 is miles ahead on diplo and should be emulated ASAP)
    Answer
    We would certainly like to improve the diplomatic options in Stellaris, and I think EU4 is a good comparison for something like that. I share your sentiment that it's something I'd want to strive towards, but I can't make any promises for what that might entail.
    Answered by
    Daniel Moregård


    Question
    Galactic Emperor cannot wage wars against members of the Galactic Empire atm. Not sure if this is a bug or feature? For now galactic custodian seems to be much more flexible, as he can do almost everything as Galactic Emperor, but can claim and annex territory of other empires, humilate them, or whatever. Are you planning to change this for the Galactic Emperor?
    Answer
    as long as pax galactica is effect this is fine, if not. bug report on the forum plz!
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Does the AI utilize intel in decision-making? For example, is the AI more hesitant to declare war if it doesn’t have any or very little military intel?
    Answer
    The AI does take Intel into account for war declarations.
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    Do you consider to create something like the Legacystuff in the boardgame for the pc and console versions ?
    Answer
    It would be incredibly cool but we don't have any plans right now. (I personally think it'd be super cool to see the empire you won a game with show up as a fallen empire in the next one.)
    Answered by
    Stephen "Eladrin" Muray (Designer)


    Question
    Any plans to change how leaders work? There's multiple things that could use improvement, from how easy it is to get immortal leaders to how low value +% exp gain to the scientist/governor macro to be "optimal" etc.
    Answer
    See another answer. Leaders are fine right now, but we're open to giving them a once over.
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Is there any more plans to reduce the lag on late game in large/big or even medium maps after the pop growth update?
    Answer
    Work on performance is never over. We're pretty happy with the performance as of Nemesis but there's still work to be done.
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    would it be possible to expand upon Precursor events? They feel as though they don't contribute as much as they could. Great potential for Halo level catastrophes
    Answer
    We have added to precursors in the past with Ancient Relics adding the Baol and Zroni, so it's certainly the sort of thing that we could imagine adding to in future.
    Answered by
    Caligula


    Question
    2 parts Question, What's the weirdest/funniest bug you guys encountered? and what was the hardest bug to track down and fix? What language is Stellaris programmed in?
    Answer
    Funniest bug encountered in my opinion? During the development of Federations, we encountered a peculiar issue: some AI countries started sending envoys to asteroids. Even now we do not know if they were trying to convince the asteroid not to crash on their colony or maybe to rival them for some easy influence. The hardest one I have encountered? Some ships not being destroyed during a battle and following the attacker fleet as some sort of pets: sounds harmless and easy, but it's not.
    Answered by
    duplo


    Question
    can the IA become the galactic emperor by itself and how to make it happen, I'd like to collect all the steam achievement?
    Answer
    It can and does!
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Do you think there is intelligent life out there somewhere? Or are we alone in this vast and wonderfull cosmos
    Answer
    Sometimes I think the best proof there's intelligent life out there is that they haven't contacted us
    Answered by
    Moah


    Question
    What is your favourite blorg colour?
    Answer
    Octarine.
    Answered by
    Stephen "Eladrin" Muray (Designer)


    Question
    When you finish an anomaly there's sometimes a follow up special project which requires you to stop what you're doing to click it to start it. Any plans to make this a smoother/automatic action for the player from the event window?
    Answer
    If you can forgive a vague answer as I attempt to speak on behalf of our UX colleagues: quite likely! Refining the UX and generally improving the quality-of-life of the game is an ongoing project for our user experience team. How events play out in the UI has been a part of that, and continues to be so. We content designers love to see that sort of thing smoothed out, too!
    Answered by
    Gemma Thomson


    Question
    do you considere having more tools to dicriminate (the mathematical sense) our pops so we can have an easier time modifiing their traits or giving them different rights?
    Answer
    I'm not sure I understand what you mean exactly. Can you expand on your Questions, please?
    Answered by
    Moah


    Question
    Any new DLC planned this year for Stellaris?
    Answer
    There is plenty of cool stuff on the way! Can't talk about it just yet but keep an eye out
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Any chance for leviathans and fallen empires getting power sliders just like endgame crisises? Those seem to fall behind for players who already crush the grand admiral difficulty.
    Answer
    Not sure, adding new options like that can be quite a bit of work and in this case it'd only really benefit a small section of players who can smack around FE's with ease, but maybe!
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    In the Stellaris universe, was the Roswell incident a alien empires nations ship or scout sent to earth, or just a "weather balloon"
    Answer
    By asking that you already know too much.
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    If there is Alien life out there and they come to Earth and see all the movies we have made about blowing them up etc what do you think their reaction will be?
    Answer
    On the one hand, I'd be just as intrigued to see how they react to the stories we tell about us blowing each other up. On the other: almost every one of those alien invasion films also begins with exposing glaring deficiencies in our planet's defenses! So who knows — maybe said aliens can simply work out how to exploit those, and improve where our fictional versions of them failed.
    Answered by
    Gemma Thomson


    Question
    are you satisfied about the pace of the different mechanics of the game (battle and destruction vs fleet rebuilding time, tech curve vs lengh of the game, ship speed vs speed of a war, ...)
    Answer
    I think snowballing is a bit to fast right now, especially tech. I also don't like that Unity is so easy to gain without really having to focus or think about it. A lot of it these issues are compound by the fact that we never got around to properly complete the intended design for empire sprawl / admin cap etc. I have some ideas for how we want to improve that in the future.
    Answered by
    Daniel Moregård


    Question
    There will not be an anniversary update this year, right ? (If you do not count the 3.0.3 Patch (altough you said its the last update for 3.0 so who knows ?))
    Answer
    no Anniversary patch, the timing didn't quite work out with wrapping up work on Nemesis. The art we did put out in celebration is pretty damn sick (the one with Jeff i currently my desktop background)

    Anniversary patches aren't dead just bad timing this year.
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    have you ever thought of doing a cinematic for when the game boots up to showcase some of the stuff
    Answer
    It's certainly a neat idea, but its not something we've chosen to prioritize.
    Answered by
    Daniel Moregård


    Question
    If a blorg becomes part of a hivemind (via assimilation), does the hivemind count as a friend?
    Answer
    Hivemind is the friendliest way of being friends.
    Answered by
    duplo


    Question
    Are there plans on adding new victory conditions?
    Answer
    If our future content fits in with adding a win condition to go along with it. Yes! But also maybe something we can do independently (Science victory anyone?)
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    ever since the release of stellaris 3.0, repeal resolutions and breaches of resolutions have been broken beyond compare, are there plans to fix this for 3.1, or to hotfix them for 3.0.3?
    Answer
    I'm not aware of any resolution being broken to the extent you're talking about. Can you give us a bug report on the forums with a save and we'll give it a look.
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    Any chance for an expansion of the diplomatic system? Especially for influencing the stance AI-Empires have on each other. Starting wars with clandestine skullduggery is fine, but I want to make my friends also love each other (and strengthen my federation) ...
    Answer
    We've discussed "matchmaking" between empires, and it's possible that we'll see ways to improve relations between two different empires somehow in the future.

    Then the discussion degenerated into the theoretical design for a Blorg Dating Sim.
    Answered by
    Stephen "Eladrin" Muray (Designer)


    Question
    Moah when I want to change my pops trait, I would like to only change my farmer to be agricultural and my technicians to have the energy generation bonus, but curently I can only select pops by planet and I waned to know if you will put more selection category (like jobs or social class)
    Answer
    Nothing like that is planned at the moment
    Answered by
    Moah


    Question
    What Stellaris mod(s) have impressed or inspired you the most?
    Answer
    To give a full (and not completely serious) answer:
    - All of mine
    - There are some insane mods out there that do things we didn't even think was possible by sheer force of will (and thousands of lines of scripting). On occasion, the modders showing me their scripts has even persuaded me to make time for adding code support to make their work easier!
    - I always love seeing total conversions like AlphaMod and Star Trek. And the visuals on the likes of Real Space are awesome.
    Answered by
    Caligula


    Question
    do you take in account the most OverPowered build in the balancing process of the game?
    Answer
    No. We consider it to some degree but only to a point. Simply too many variables when it comes to build optimisation and the vast majority of players don't play that way.
    Answered by
    JoJo (Stellaris QA Lead)


    Question
    Are there any plans to add espionage operations that aren’t obviously hostile or even beneficial to the empire that the operation is being conducted on? For example, having decryption codes for a rival empire being mysteriously “found”?
    Answer
    We have plenty of ideas for additional Operations for future DLC, but I can't promise when that would be. Something I've wanted, as an example, would be to have an underground railroad kind of Operation that could increase the chance for you to rescue pops that are being purged, and move them to your empire.
    Answered by
    Daniel Moregård


    Question
    So, about that Blorg-dating-Sim .... asking for a friend here ...
    Answer
    I really want to do that!
    Answered by
    Moah


    Question
    when will we get a stereotypical "little green men" race of aliens to create an empire with?
    Answer
    We have some green lizards that are absolutely perfect for that purpose - and I can tell you that having a species with the adjective "Little Green" can be pretty hilarious!
    Answered by
    Caligula


    Question
    Any ideas about what could be done about ground combat to make it more interesting, if possible?
    Answer
    Ground combat is very unlikely to be a priority for Stellaris. I wrote a bit about it on the forum: https://forum.paradoxplaza.com/foru...irecting-nemesis.1464165/page-7#post-27394635
    Answered by
    Daniel Moregård


    Question
    Has there been any thoughts of adding more relics in the future? I love uncovering them!
    Answer
    Yes! Relics are great.
    Answered by
    Stephen "Eladrin" Muray (Designer)


    Question
    What's your favorite origin and why?
    Answer
    I really enjoy playing Scions. I love when I'm dying and daddy comes and saves me!
    Answered by
    duplo


    Question
    Any plans to make xenos more alien? They feel somewhat human at the moment, although the descriptions in the custom empires hint at interesting variations.
    Answer
    In a way, that's a tricky one to answer! We try to leave as much of the xenos' personality and stories to you, the player's, imaginations — and try not to intrude too much on that. The preset empires are one way we try to provide the foundation of some more alien stories, as you say, and we ensure that every event text we write can suit as many species as possible. It's a delicate balance, though! Too alien may be just that — too alien to relate to, being the human players that (most of us) are.
    Answered by
    Gemma Thomson


    Question
    Is the artificial intelligence going to be reviewed/reworked in the next updates? Thanks!
    Answer
    We're constantly working on the AI and the feedback we gained from the AI open beta was incredibly useful. There's a lot of investigations and experiments we're trying internally with the AI. Can't give you a timeline, but more improvements are coming.
    Answered by
    Byron "Alfray Stryke" (QA)


    Question
    If a blorg had to choose between a friend and a friend and one was not going to be a friend afterwards anymore. Which friend would the blorg choose?
    Answer
    If you choose not to decide, you still have made a choice. - By putting off the decision until the heat death of the universe, they will both remain the Blorg's friend.
    Answered by
    Stephen "Eladrin" Muray (Designer)


    Question
    Are there any plans to add a larger selection of weapons to the game?
    Answer
    No current plans to add more weapons, even though its always cool.
    Answered by
    Daniel Moregård


    Question
    Have there been any sci-fi franchises in particular that inspired certain elements of the game so far and any plans for cross-overs/collabs with other franchises/games in the future?
    Answer
    We have fans of Star Trek, Babylon 5, Hitcherhiker's Guide to the Galaxy, Philip K. DIck on the team. Of course Star Wars is always a big inspiration, and we all have our obscure scifi stuff we like (CL Moore is mine), and there's Animé as well. So in conclusion: all of them pretty much
    Answered by
    Moah


    Question
    Ok hear me out, tripods they worked in war of the worlds why cant we use them for conquering other planets?
    Answer
    There happens to be a giant tripod statue in an English town I used to live in, and I'd be lying if I said I'd never fantasised about it coming to life and conquering that part of Surrey. I am totally on board with that idea — so long as they're not every bit as susceptible to toppling over as an AT-AT. That.. could make an invasion awkward. ;D
    Answered by
    Gemma Thomson


    Question
    what about system modifier (like pulsar negating shield), do you plan to add more of this kind?
    Answer
    No, once we added those, we decided we'd never ever touch that again. Wait, wait, that's not right. Maybe, maybe not, I can't say for certain (it's the sort of thing I could imagine us adding). But at the moment there's a significant problem with their visibility, in the sense that you really need to know about them to know that they are having an effect (I say this having once spent 20 minutes trying to work out why my fleet had no shields in a certain system!), so personally I have hopes that we'll be able to improve the UI for system modifiers, if we ever add more of them. (Also, I've had modders poke me quite a few times asking for megastructures and the like to have system modifiers, which seems like a cool idea)
    Answered by
    Caligula


    Question
    when we will get XL and T missile weapon like asteroïdes launcher?
    Answer
    No current plans, but it's something I've wanted to do forever. It's just lower priority than other things.
    Answered by
    Daniel Moregård


    Question
    whatever happens to all the space junk we have in Earths atmosphere? Was it harvested for materials or still floating up there causing troubles
    Answer
    How do you think the caravaneers got started?
    Answered by
    Moah


    Question
    I know you will not promise anything, but what would you think about an aquatic species pack ?
    Answer
    https://steamcommunity.com/sharedfiles/filedetails/?id=1153460015
    Answered by
    Caligula


    Question
    Any data on how many non-human players there are?
    Answer
    there are only other fellow humans like us, fellow human.
    Answered by
    Moah


    Question
    [Will we get the origin that makes you start on Hive World, Just like, there is one already for Machine World?]
    Answer
    It's something that makes sense. If memory serves right, the reason why we didn't add it for Federations was that it felt a bit uninspired. It's something we'll take with us and see what we can figure out.
    Answered by
    Daniel Moregård


    Question
    Planet modifiers and planet expeditions/away teams DLC when?
    Answer
    We tried to do some field research for that, but the last team we sent out has not reported back in quite some time... I'm sure nothing bad has happened and it is not at all connected to the "HAK HAK HAK" that seems to be resonating across our comms systems.
    Answered by
    Caligula

    Settimana prossima parleremo dei nostri piani per l'autunno, dopodiché ci prenderemo una pausa estiva con i Dev Diary.

    A settimana prossima!
     
  3. ^_AC_^

    ^_AC_^ Moderator Membro dello Staff

    Registrato:
    20 Dicembre 2006
    Messaggi:
    3.079
    Ratings:
    +1.317
    Stellaris Dev Diary #214: Announcing “The Custodians” initiative and the free Lem Update
    Saluti!

    Oggi sono qui per annunciarvi delle buone notizie! Stellaris non sta rallentando, anzi sta aumentando il ritmo! Noi di PDS Green siamo felici di annunciare la nostra nuova iniziativa "Guardiani" oltre alla prossimo patch gratuita, che arriverà dopo l'estate.

    Il Team dei Guardiani
    Stellaris è un gioco che è cambiato molto nel corso degli anni. Voglio spiegarvi perché abbiamo deciso di intraprendere questa iniziativa.

    Con il rilascio di ogni espansione, il tempo tra i rilasci si è allungato sempre di più, dato che abbiamo dovuto dedicare sempre più tempo alla qualità, per assicurarci che ogni rilascio sia il più stabile possibile. La Paradox Development Studio è anche cambiata abbastanza rispetto a qualche anno fa. I processi sono più lunghi, ce ne sono molti di più e ci sono molte più persone coinvolte. Siccome ogni rilascio richiede sempre più tempo, questo ci rende difficile la risoluzione di problemi nel periodo tra un DLC e il successivo.

    Con l'aggiunta di nuovo contenuto è diventato più difficile mantenerlo in buono stato, dato che il contenuto aggiunto nel corso degli anni è molto vasto. Vogliamo continuare a creare nuove belle esperienze per Stellaris, ma vogliamo anche mantenere un'alta qualità per il gioco base e per il vecchio contenuto.

    Quello che abbiamo fatto ora che abbiamo più personale [N.d.AC: immagino persone provenienti da Imperator: Rome] è stato dividere il team in due team separati focalizzati su differenti aspetti del gioco. Un team è chiamato dei "Guardiani" e si focalizzerà su patch gratuite che vorremmo rilasciare ogni 3 mesi, mentre il team "espansione" si focalizzerà sul creare nuovo contenuto per il gioco.

    Esempi di quello su cui potrebbero lavorare i "Guardiani":
    • Affinare il bilanciamento
    • Aggiungere nuovo contenuti a vecchi DLC
    • Migliorare contenuto esistente
    • Risoluzione Bug
    • Miglioramenti alle prestazioni
    • Miglioramenti all'IA
    • Stabilità Multiplayer
    • Miglioramenti a UI e qualità-della-vita

    Questo non significa che il gioco all'improvviso sarà "risolto" o "completato". Insieme a voi, la comunità, abbiamo la migliore opportunità di sempre per migliorare il gioco. Infatti, penso che lavorare con la comunità sarà cruciale per svolgere questo lavoro. Dovremo migliorare il mondo con cui comunichiamo, per poterci capire meglio a vicenda

    Cosa NON sono i "Guardiani"
    Non è un proiettile magico o un modo veloce per fare le cose. Ci vorrà tempo, spero rimarrete con noi.

    Quello che possiamo aspettarci sono piccoli miglioramenti incrementali con aggiornamenti più regolari.

    Onorare Stanislaw Lem
    La prima patch gratuita, la patch Lem, sarà così chiamata in onore dello scrittore polacco di fantascienza Stanislaw Lem, il cui 100esimo anniversario sarà celebrato quest'anno. Stanislaw Lem è famoso per lavori come Solaris, che ha ispirato Stellaris come lo vedete oggi. La patch Lem dovrebbe essere rilasciata dopo l'estate.

    Per essere chiari sulle aspettative, la patch Lem sarà un po' più ampia e ambiziosa rispetto alle successive patch dei "Guardiani". Questo perché abbiamo già iniziato a lavorare da tempo su quanto pianificato. É anche importante notare che al momento la patch Lem dovrebbe essere una patch gratuita standalone, non associata a un DLC a pagamento.

    La patch Lem dovrebbe avere le seguenti caratteristiche:
    • Migliorare il passato: stiamo riguardando vecchi DLC per rivitalizzarli con nuovo contenuto. Gli Humanoids Species Pack e Plantoids Species Packs dovrebbero ricevere nuove caratteristiche di gioco. A proposito, qualcuno ha parlato di Menti Alveari Necrofaghe?
    • Alberi delle Tradizioni Selezionabili: non sarete più limitati agli stessi 7 alberi delle tradizioni, ma invece avrete 7 slot che possono essere riempiti con gli alberi che sceglierete. Il numero di alberi delle tradizioni sarà aumentato e i precedenti alberi scambiati per determinate combinazioni saranno separati (Adattabilità non sarà più solo il sostituto di Diplomazia). Alcuni nuovi Alberi delle Tradizioni saranno aggiunti a DLC esistenti.
    • Bilanciamento: controlleremo il bilanciamento di meccaniche di gioco esistenti.
    • e altro ancora..!: miglioramenti Qualità-della-vita, risoluzione bug, miglioramenti IA...

    Scenderemo nel dettaglio in DD futuri, per ora non aggiungo altro. Torneremo settimana prossima per parlare del bilanciamento del gioco.

    [​IMG]
    Il vostro Impero non dovrà più sopportare la mediocrità degli Artigiani.
     
    Ultima modifica: 4 Giugno 2021
  4. ^_AC_^

    ^_AC_^ Moderator Membro dello Staff

    Registrato:
    20 Dicembre 2006
    Messaggi:
    3.079
    Ratings:
    +1.317
    Stellaris Dev Diary #215 - Gameplay themes & Balancing considerations

    Ciao a tutti!

    Prima di tutto desidero ringraziarvi per l'ampio sostegno che ci avete fornito all'annuncio dell'iniziativa dei Guardiani. É stato bello e motivante leggere così tante risposte positive e per questo vi siamo grati. Allo stesso tempo, devo ammettere di essere un po' spaventato perché non vorrei che ora ci fosse l'aspettativa di risolvere in breve tempo ogni problema del gioco o che saremo in grado di effettuare cambiamenti significativi con ogni aggiornamento. Apprezziamo l'opportunità e cercheremo di trarne il massimo. [​IMG]

    Temi del Gameplay degli Species Pack
    Settimana scorsa abbiamo parlato di quale sarà il focus della patch Lem (in onore dell'autore Stanislaw Lem), ma ora vorrei aggiungere alcuni dettagli e precisazioni.

    Abbiamo detto di voler aggiungere gameplay allo Humanoids Species Pack e al Plantoids Species Pack, e sebbene non voglia fornire i dettagli esatti, vogliamo parlarvi dell'approccio e dei temi scelti.

    Per i Plantoidi è stato più facile, dato che ci sono ovvie narrative collegate. Abbiamo sviluppato i temi della crescita e delle piante e aggiunti nuovi Tratti, Civic e Origini. Abbiamo anche deciso di permettere questi nuove caratteristiche del gameplay non solo ai ritratti dei Plantoidi ma anche a quelli Fungoidi.

    Gli Umanoidi sono stati più difficili, dato che non ci sono narrative direttamente applicabili, quindi ci siamo invece concentrati sulle fantasie che si allineano con nani, elfi, orchi o umani. Il Civic mostrato alla fine dello scorso DD è un esempio di qualcosa che è stato ispirati dalle tipiche narrative fantasy dei nani.

    Fateci sapere se avete idee o pensieri a proposito di questo.

    Approfondiremo i dettagli in futuro, forse ad Agosto.

    Bilanciamento del Gioco
    Vogliamo risolvere i principali problemi di bilanciamento attuali.

    Un esempio è la Ricerca, i power players possono essenzialmente surclassare gli altri imperi focalizzandosi su di essa. Questo di solito è dovuto al fatto che i Distretti che forniscono lavori per Ricercatori sono facili da ottenere nel breve o attraverso Origini come Shattered Ring o Void Dwellers (quest'ultimo meno potente).

    Per Shattered Ring vorremo cambiare l'inizio da un vero Ring World di "fine partita" con una vera sorta di “Shattered Ring” che va riparato prima di avere accesso ai potenti Distretti del Ring World. Aggiungere la narrativa aggiuntiva di ripristinare l'antica megastruttura alla sua gloria passata può essere una divertente aggiunta a questa Origine. Anche se non abbiamo ancora preso una decisione, cambiare l'Origine per iniziare con uno Shattered Ring da ripristinare tramite la Mega-Ingegneria è l'opzione più probabile al momento.

    Unity & Empire Sprawl
    Dopo Lem vorremmo dare un'occhiata a Empire Sprawl e Unity. Il design della Admin Capacity non mi è mai piaciuta molto e non abbiamo mai completato il disegna per cui era intesa. Continuare a usare l'Admin Capacity come meccanica sembra un vicolo cieco per vari motivi (dal design a motivi tecnici) quindi stiamo pensando a un'altra soluzione.

    Sto pensando di usare l'Unity come risorsa per la gestione interna, rimuovendo totalmente l'Admin Capacity e per rendere l'Empire Sprawl qualcosa che non si potrà più mitigare. Imperi più vasti soffriranno sempre più penalità per l'Empire Sprawl mentre l'Unity potrà essere usata per mitigare queste penalità. Ad esempio tramite Editti con un costo di mantenimento in Unity e che ad esempio riducono la Penalità al costo della Ricerca dovuta all'Empire Sprawl. POP scontenti potrebbero avere anche un loro un costo di mantenimento in Unity, pe rappresentare il loro impatto sulla società.

    Notate che queste idee al momento sono solo proposte prone a cambiamenti. Torneremo a parlarne probabilmente dopo il rilascio della patch Lem, ma ho voluto condividere con voi questi pensieri per ottenere del feedback iniziale.

    ------

    Questo è tutto per questa settimana! Stiamo per rivedere la programmazione dei nostri DD, quindi al momento speriamo di poter scrivere altri 2 DD prima della pausa estiva. Vi faremo sapere in caso di cambiamenti.
     
  5. ^_AC_^

    ^_AC_^ Moderator Membro dello Staff

    Registrato:
    20 Dicembre 2006
    Messaggi:
    3.079
    Ratings:
    +1.317
    Stellaris Dev Diary #216 - Changes to Necroids Content in the Lem Update
    Ciao a tutti!

    Come @grekulf ha anticipato, uno dei nostri obiettivi per la patch Lem è migliorare il valore dei DLC esistenti aggiungendovi nuovo contenuto. Come parte di questo sforzo, alcuni dei nostri Species Pack hanno ricevuto attenzione. Questa settimana inizierò a parlarvi delle prossime modifiche allo Species Pack Necroids.

    Sebbene siamo in generale soddisfatti del contenuto di Necroids (anzi, non sarà facile eguagliare tale livello in futuri Species Pack), alcuni di noi - sia nel team che nella comunità - rimpiangono alcune opportunità mancate. La patch Lem sarà l'opportunità per porvi rimedio.

    Menti Alveari Necrofaghe

    Ci sono state un po' di richieste di permettere alle Menti Alveari di essere Necrofaghe e con la patch Lem questo sarà possibile!
    [​IMG]


    Funzioneranno in maniera simili ai normali Necrofagi, ma con alcune differenze;
    • I testi che fanno riferimento a intelligenza individuale sono stati riscritti per adattarli al tema dell'alveare
    • Le Menti Alveary in generali non accettano individui non-alveari nel proprio impero se non come Bestiame e le Menti Alveary Necrofaghe non fanno eccezione. Però, a differenze delle altre, i Necro-Alveari permetteranno al Bestiamo di procreare. Il Bestiame può poi essere introdotto nell'Alveare tramite Centri di Elevazione.
      • A differenza dei normali Necrofagi, i Necrophytes di Necro-Alveari non usano Consumer Goods. Al loro posto, la loro richiesta di Cibo (o di Minerali, se sono Litoidi) è stata raddoppiata
    [​IMG]

    • Come i Necrofagi normali, i Necro-Alveari possono usare la Necrophage Purge per velocizzare le cose. Per questo le Menti Alveary (di tutti i tipi) ora possono purgare Pop Gestlat che non siano della loro specie
    • Dare un senso ai Mondi Alveari per i Necrofagi è complicato, dato che in precedenza non era permesso a Pop non-Alveari di viverci - il pianeta li avrebbe divorati. La soluzione a cui stiamo lavorando è permettere solo a Necro-Alveary di portarci i propri Necrophytes.
    • Così come potete combinare Fanatici Purificatori con Necrofagi, potere anche creare uno Sciame Divoratore (o Terrivoro) Necrofago

    Cambiamenti Generali ai Necrofagi

    Non abbiamo potuto non notare che i Necrofagi sono abbastanza forti. Alcune delle cose che li rendono divertenti da giocare li rendono anche molto potenti, quindi è un equilibrio difficile da trovare. Tuttavia, abbiamo pensato a una serie di cambiamenti che dovrebbero renderli più in linea con altri tipi, pur mantenendo lo spirito della loro Origine:
    • Necrofagi che non purgano non iniziano più con 2 POP extra in più delle altre Origini normale (quelli che purgano li mantengono perché probabilmente li consumano in fretta).
    • I mondi primitivi garantiti non possono più avere primitivi avanzati oltre l'Età del Ferri (il limite precedente era l'Età del Vapore) e avranno più armate difensive del solito. Questo per non renderli un inizio migliore di tutti gli altri.
    • I Centri di Elevazione non forniscono più un bonus alla stabilità e la Unity prodotta è stata ridotto di un quarto
    • La probabilità di fuga di un POP durante una purga Necrofaga è stata aumentata dal 10% al 25%. Questo è ora presente nei tooltip.
    [​IMG]

    Culti della Morte

    In contrasto con i Necrofagi, con l'avvento della 3.0 e i cambiamenti alla crescita dei POP, ci sembra che i Culti della Morte - sebbene con meccaniche e caratteristiche interessanti - abbiamo perso qualcosa in termini di bonus. In altre parole, servono maggiori ricompense per il sacrificio dei propri POP.

    Uno dei problemi avuti quando l'abbiamo implementato sono le possibilità limitare di usare vere formule matematiche negli script di Stellaris. Tuttavia, come accennato nel mio precedente DD, questo particolare collo di bottiglia è stato alleviato (anzi, anche qualcosa in più - Lem avrà un sacco di belle sorprese per i modder!).

    In precedenza, quando decidevate di sacrificare la vostra popolazione, ottenevate un parte di bonus come modificatore fisso e un'altra che scalava con il numero di POP sacrificati. Ora c'è una differenza: la parte variabile scala con la % del numero totale di POP sacrificati.

    Stiamo ancora lavorando sui numeri, ma in generale otterrete bonus migliori per ogni POP sacrificato, soprattutto a inizio partita.


    Eserciti Rianimati

    Abbiamo fatto cambiamenti anche agli Eserciti Rianimati. Sebbene la narrativa sia abbastanza interessante, in pratica sbloccare un nuovo tipo di esercito - da ricercare tramite una tecnologia separata - è stato un po' deludente. Per questo, abbiamo pensato a qualche modifica:
    • Ora potere costruire Dread Encampments fin da subito. Nazioni che iniziano con questa Civic ne avranno uno costruito sul pianeta iniziale.
    • Dread Encampments ora sono più utili: forniscono 2 (prima 1) lavori da Necromante e i Necromanti ora producono 6 sia di ricerca Società che ricerca Fisica (prima 4), anche se il numero di Armate Difensive è stato ridotto da 4 a 3.
    • Costruire un Dread Encampment rimpiazza i vostri Eserciti Difensivi in Eserciti Non-Morti Difensivi, che sono più forti.
    [​IMG]

    • Quando sconfiggete un esercito nemico organico in battaglia, ora avrete il 33% di possibilità di resuscitarli come Eserciti Non-Morti Offensivi
    • Per finire, se un Esercito Non-Morto sconfigge i Voidspawn o la Matriarca Tiyanki, ora c'è la possibilità di resuscitarli!
    [​IMG]


    Questo è tutto per oggi, ma tornate in futuro per leggere in nostri piani per la patch Lem!
     

Condividi questa Pagina