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Discussione in 'Europa Universalis 3' iniziata da Lenfil, 7 Ottobre 2009.

  1. von Kleist

    von Kleist

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    a me funzionano

    se te lo fa ancora, mandami un mp
     
  2. von Kleist

    von Kleist

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    nuova patch per HttT

    http://forum.paradoxplaza.com/forum/showthread.php?t=468050

    per scaricarla dovete aver registrato eu3 base o il complete su paradoxplaza; scaricatela, questa patch merita veramente

    * AI Improvements
    - Recruit AI: Better at building enough ships for tariffs
    - Recruit AI: Checks whether it can actually build the type of ship it wants (light, big or galley)
    - AI: Will no longer disband an obsolete ship every month, but will maintain its desired fleet size
    - AI: Will no longer disband obsolete transport type ships
    - AI: Will be much smarter about raising and stopping war taxes
    - Front AI: Should be slightly more aware of killer attrition provinces
    - Big Army AI: Should avoid killer attrition provinces like the plague
    - Big Army AI: Should be more defensive (protect capital and own territory)
    - Diplo AI: Should avoid Infamy in peace deals if it would pass the Infamy Limit
    - AI will prioritize missionaries more
    - Tweaked the AI scripts for the Vote on HRE Reform events (religion and vassalage have more effects, and the members will never vote yes if they are at war with the emperor)
    - Tweaked AI acceptance of Enforce Religious Unity (infamy and vassalage have more of an effect, strategic antagonism less)


    * HRE
    - Legitimacy & Trust now affects voting in the HRE.
    - Much more likely to get electors chosen at even amount of electors.
    - A country has to remove its capital out of the empire before moving its other provinces out.
    - The emperor now gets a notification when a province leaves the empire.
    - Equal amounts (10) of Imperial authority are now given and taken when a country changes to or from the Emperor's religion
    - When forced to change religion (in peace or by the emperor, the religion in the capital province also changes)

    * Military
    - There is now less strength damage in naval battles.
    - Naval damage now do affects morale on other ships.
    - A defeated navy will now retreat to the closest port.
    - Navies retreating no longer gain morale.
    - Buffed early Muslim cavalry units so they are clearly better than Western ones
    - Improved Spanish Tercios.
    - Separate tech group for the Ottomans, with their units in it, and all decisions, events and missions updated
    - Buffed early Ottoman units


    * Papacy
    - Event 2022, "The Pentarchy", now disables the Papacy
    - Papal Influence is now halfed when a new pope is elected instead of wiped.


    * Peace & cbs
    - Lowered peace cost factor for union formation for 'cb_fabricated_claims' so it's no longer 120 warscore, but 78.
    - No longer possible to refuse "better than expected" peace deals at -3 stability (beware, offers will auto-accept when timed out!)

    * Misc Gamebalance
    - Added the possibility to abandon presence in a centre of trade.
    - An inheriting country only gets cores on provinces of their culture group, if they were already cores of the inherited country
    - Cut "natural death" chance for underage heirs
    - Selling a province now clears the active missionary.
    - Creating vassals now yields -2 Infamy per released province
    - It is now possible to release a vassal nation even when you are not holding its historical capital, instead you need at least one province with the right culture (and a core)
    - Inflation and Infamy are now reset for countries that no longer exist (so it's gone if they come back)
    - Buffed the effects of the Colonel, Inquisitor, Pioneer, Privateer, Naval Organiser, Army Organiser and Recruitmaster advisors
    - Going bankrupt while still being bankrupt will no longer half the inflation.
    - Reworked negotiations with rebels to actually be an option.


    * Events & Decisions.
    - Made some tweaks to the liberum veto.
    - Made event 9464 (university graduates) rarer, and the second choice now results in more cultural tradition
    - Dutch voc now gives the trade company flag as well.
    - The Dutch VOC now also gives a shipyard like the normal VoC does.
    - Made the "Settlement Policy" decision slightly better
    - End of revolution for france should no longer cause a crash if both france exists at the same time.
    - Prussian military reforms now shows that you need to have capital in Brandenburg.
    - Several events triggering of humanist tolerance now triggers of ecumenism instead.
    - Added some restricts to events reducing manpower so that it would not fire for provinces with too low MP.

    * Missions
    - No centralization from vassalization missions
    - Added a few range checks to some dutch missions.
    - Austria no longer gets the free transylvania mission when not a neighbour of the Ottomans.
    - The hansa mission to gain swedish iron now aborts properly.
    - Genoese mission to retake Kaffs now reduces infamy properly.
    - Solidifying papal relations is no longer available as a mission to the papacy.
    - Austrian relation missions will now abort if the target country no longer exists.
    - Fixed a few trade missions that had invalid checks.

    * Game Setup
    - Wiesbaden is now the capital of Nassau, instead of Frankfurt
    - The Oirat Horde is now Buddhist to prevent early annexation
    - The Ottomans now have cores on the other Turkish Beyliks
    - Added in alot of culture specific dynasty names.
    - Hansa, Genoa and Venice now always have merchant republic as a potential government form.
    - Tweaked Feudal Monarchy, Despotic Monarchy and Merchant Republic (Feudal Monarchy is more viable)
    - Tweaked the Eastern religions a bit
    - Confucianism is no longer a debilitating penalty religion to keep China in check
    - Added a triggered modifier, "Chinese Bureaucracy", that triggers for large Chinese states. It has a -50% tax penalty to replace that of Confucianism, but can be removed with Westernization.
    - The Danzig Rebellion now actually ends.
    - Fixed extreme population in Treviso.
    - Antananarivo is now tagged to be in southern africa properly.

    * Interface
    - The idea screen now tells you which level will unlock each idea slot instead of just when the next one is available.
    - Added an icon to the economy screen which is shown when your country has the effects of a bankruptcy.
    - There is now a small ">" next to siegeprogress in the outliner if there is a breach.
    - Implemented the zoomed-out countryname on map-code.
    - Added a "total regiments/ships/men of each type" overview on a selected army/fleet. Cavalry will be colored red when when cavalry to infantry ratio is too high for combined arms bonus.
    - Compete chance instead of placement chance is now shown where applicable.
    - The tech group is now shown in the Economy View
    - The unit type tech is now shown in the Military View
    - Supply limit is now shown in a tooltip on the map when you got an army selected.
    - Overseas percentage trigger is now displayed correctly, and some broken triggers updated for it.

    * Usermodding
    - The Combined Arms requirement (max cavalry proportion of armies) is now scripted in the technology groups
    - Added revolt triggers for countries (nationalist rebels will not tryto create countries unless this evaluates true)
    - The things that give imperial authority have been converted into on-action events
    - Manpower trigger now works in province scope.
    - "controlled_by = REB" now works as triggers inside the rebel type checks.

    * Bugfixes
    - Fixed a broken textstring in the HRE election tooltips.
    - Fixed a bug with empty warning texts in DoW dialogs, like "guaranteed by "
    - Fixed a few bugs in the positions file.
    - The correct icon should now be shown for the 'smugglers_dominating' country modifier
    - Declaring war on a subject of another nation with a valid CB should now result in that CB being properly used in the peace negotiations
    - Trade value can no longer become negative in a province.
    - Fixed a few typos.

    NOTE: Continuity from save games from previous patches is never guaranteed. All bug reports against this beta will only be accepted if the game was started afresh under this beta.
     
  3. Lenfil

    Lenfil Account non in uso. Non contattatemi sul forum.

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  4. von Kleist

    von Kleist

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    nuova beta (len ringraziami donandomi una multi)

    http://forum.paradoxplaza.com/forum/showthread.php?t=471470

    - Fixed an infinite loop bug in the new country name code
    - Increased the size of the Québec province text
    - The Oirat Horde provinces are now Buddhist to match the state religion
    - Adjusted some HRE reform event modifiers to make more sense, and corrected use of the "badboy" trigger.
    - Now possible to annex countries of greater size than 1. If you can vassalize them, you can annex them as well, but you always need to occupy their whole territory.
    - The HRE can no longer be forcibly disbanded once it is hereditary.
    - Adjusted the Free Subject policy in the history of certain countries, and increased the max slider limit to 2
    - Badboy is now a bigger impact on imperial elections.
    - Supply range is now properly checked for when the AtSea counter is increased for navies.
    - Interests are now set every month for bankloans.
    - It is now much cheaper to send spies to a country with high badboy.
    - Selected countries now gets a black stripe in the lobby.
    - Reworked sow discontent, it will now increase stability costs and revoltrisk for a year instead.
    - Mercenaries are now more expensive when badboy goes up.
    - There is now a penalty for occupying other parts of the empire that is not your core.
    - Its only possible to join cores into the empire now.
    - Added a few random events for super badboys.
    - Reenabled the country overview, and tech levels overview ledgerpages in multiplayer, since 90% of that data could be found anyway by anyone with a pen+paper.
    - Changed income column in the ledger to show a full years income (direct taxes + 12 monthly) instead of just monthly.
     
  5. Casy86

    Casy86

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    Mod Civilization Universalis

    Questo mod mi ha colpito per le varie modalita di gioco che permette di seguire e credo che sia 1 mod ke valga la pena di provare c'è 1 piccolo peccatino di questo mod è che va bene per le v3.1 IN e v2.2 NA

    Caratteristiche di questa mod:
    • Molti i nuovi paesi
    • Tutti i tipi di tecnologia sono 300 livelli tech tra 1000AD-2000AD
    • New Tech 3 gruppi
    • Tutti i gruppi hanno tech tecnologia pari
    • 80 + Nuove unità per i nuovi gruppi tech
    • Multiple 'modalità di gioco':
      • Normale: Ogni paese inizia con un high-fiscale che ha inizio provincia e si estende da lì. I paesi sono relativamente vicine.
      • Sparse Nazioni: come normale, ma con le nazioni molto meno
      • Empty New World: Nord America, Sud America, Oceania e Africa (ad eccezione del nord) sono vuoti
      • Vuoto del Vecchio Mondo: Europa, Asia e Nord Africa sono vuote
      • Inizio equilibrato: come normale, ma hanno tutte le province e di manodopera imposta pari valori
    • Un sacco di nuove culture e gruppi di cultura per nuove nazioni
    • Timeline da 1000AD-2000AD
    • Molto più economico coloni, in modo che si può permettere di iniziare!
    • Sette nuove religioni
    • Un sistema complesso di eventi che provoca le religioni a essere fondato in luoghi casuali e la diffusione in tutto il mondo, causando disordini religiosi in tutto il mondo.
    • Lotti e un sacco di roba da WWM, comprese le decisioni, eventi, unità, edifici e, naturalmente, la mappa.
     
  6. SkySpace

    SkySpace

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    domanda nabba....quindi qusto mod non va con HttT????o va lo stesso?
     
  7. Lenfil

    Lenfil Account non in uso. Non contattatemi sul forum.

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    No, con HTTT non dovrebbe andare. Esistono versioni solo per NA 2.2 e per IN 3.1
    Ricordo comunque che questo topic serve solo per le segnalazioni

    Grazie per l'aiuto casy,mi serve solo che mi scrivi una descrizione personale del mod (2-3 righe caratterizzanti) cosicchè possa aggiungerlo in lista insieme a tutti gli altri mod
     
  8. Casy86

    Casy86

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    l'Estenzione va dal 1000 al 2000 beh modifica alcuni bug come problemi di localizzazione e problemi della cultura.
     
  9. generalkleber

    generalkleber

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    per il Complete?

    Per il complete, cioé quello acquistato con una rivista (segnalazione a suo tempo proprio qui su NWI) quale traduzione è utilizzabile?
     
  10. Enok

    Enok

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    Quella per In Nomine.
    Se hai aggiornato alla versione 3.2 (altamente consigliato!), questo è il file giusto: http://clubwargame.forumfree.it/?t=43346481
     
  11. Pinky

    Pinky

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  12. Pinky

    Pinky

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  13. Lenfil

    Lenfil Account non in uso. Non contattatemi sul forum.

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    Grazie per le segnalazioni Pinky.
    E' necessario però che posti anche i link ai topic paradox o dove sono scaricabili
     
  14. Pinky

    Pinky

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    Aggiungo per IN:
    -Deconstruction Europe:
    mod che aggiunge molte nazioni, dividendo gli stati più grandi (Spagna, Francia, ecc.) in staterelli che lotteranno per la supremazia, formando i moderni stati.
    http://forum.paradoxplaza.com/forum/showthread.php?t=361127
     
  15. Vestinus

    Vestinus

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    qualcuno può postare "l'albero delle forme di governo" e loro caratteristiche, aggiornato HttT 4.1b? (è l'ultima versione??:humm:)
     
  16. Vestinus

    Vestinus

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    nada?
     
  17. SkySpace

    SkySpace

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    ecco qua
     

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  18. Mino90

    Mino90

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    quando uscirà la traduzione di Europa Universalis 3 - Divine Wind . io l'ho scaricato mi manca la traduzione vostra!!!
     
  19. Markenos

    Markenos Guest

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    Se proprio ti interessa seguire i lavvori di traduzione, vai a vedere sul forum "Clubwargame"...
    E' lì che il mitico Von Kleist e Veltro stanno facendo i lavori di traduzione...:approved:
     
  20. Mac Brian

    Mac Brian

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