1. Questo sito utilizza i cookies. Continuando a navigare tra queste pagine acconsenti implicitamente all'uso dei cookies. Scopri di più.

Magna Mundi EU3 Magna Mundi 3

Discussione in 'Mod, guide e materiale aggiuntivo' iniziata da max85, 11 Maggio 2007.

  1. max85

    max85

    Registrato:
    16 Luglio 2006
    Messaggi:
    91
    Località:
    Viareggio (Lu)
    Ratings:
    +0
    VERSION 3.0 HIGHLIGHTS



    Colonization

    We did an extensive overhaul of the system. Now the colonizers are fewer, the policies do not affect so much the number of colonizers a country gets, and as time passes, more and more people are willing to seek their fortune in the new world.

    A player may now choose Quest for the New World from game start. Be advised the chances of colonization are far lower for as long as the technology of the times does not catch up with the basic necessities of building up a successful colony.

    To put things in perspective, broadly speaking, it took the English 40 years since their first efforts of colony building to the successful founding of a socially effective colony…. And that happened only in the first years of the XVIIth century…



    Pirates of the Barbary Coast

    Commerce, the lifeblood of civilization, always strived in the Mediterranean. Cultures intermingled, religions clashed, futures were claimed and fortunes lost all around that large body of warm water.

    As the Berber Kingdoms were always the home ground of unruly pirates, they became targets for Ottoman and Mamluk influence, while at the same time starting to have a decisive word on the pirate activity in their own territories. Gold and plunder arriving at their ports also pointed the way for the Berber’s support for piracy.

    This dynamic event pool, counting almost 200 events, turns the experience of playing around the Mediterranean sea, be it from a Berber, Ottoman, Christian or Mamluk perspective, different and rich each time you play.



    Christian Religion Event Pool

    Expect to feel history pass before your eyes as the turmoil of ideas that shook the Christians since the XVth century is told, in a dynamic way.

    Each time you play the events are different, but rest assured historical patterns are respected…most of the time.

    Pass through Protestantism, Calvinism, Reform, The Inquisition and so much more in a large pool of events that will add depth to the experience of playing any Christian nation.



    Birth and Death of Nations

    A wide range of nations will now be able to form or to dissolve, based on different conditions. This will steer the game into a more realistic behavior, while keeping the dynamic way EU3 introduced.



    New Trade System

    A new trade system designed to overcome some of the shortcomings of vanilla.

    The system is built around two basic goals. The first is to make merchant placement chance a matter of strategic choices. The second goal is to avoid introducing penalties that make it impossible for a nation to place any merchants.

    The system changed everything, from policies, to ideas, to several modifiers, to Advisors… and more.

    On top of this, a new system of production monopolies is in place, with a special, extremely profitable distribution monopoly concerning spices…

    It must be said this system was put in place of a more ambitious and complex trade system that had to be dropped because it caused the game to lag seriously on most computers. However, as a tribute to the work done by SharpAlignment, you can download the version with the full trade system HERE



    Dynamic Sieges

    So, while laying siege to a city, were you twitching your fingers waiting for the fortress to fall? Not anymore. With this set of events anything can happen during a siege. From cavalry sorties passing by heroic defences and revolts within the city to the option of razing it you will from time to time experience events that turn a static siege into something unexpected.



    Covert Action Module

    Turning it simpler, now the player has five different types of operations who in turn give access to related missons. All the missions added by patch 1.2.1 are integrated in the system. We also took advantage of the new feature of limiting AI spy placement upon special conditions.



    AND



    - War of the Roses
    - Complex Bubonic Plague event pool.
    - Complex and scalable Civil War event pool.
    - Complex and scalable Total War event pool.
    - More than 20 new Indian Nations
    - Overhaul of Northern Europe
    - Overhaul of the Holy Roman Empire
    - Privateering
    - Grand Admirals
    - National Ethos
    - Ming nerfing
    - Mamluk Decline
    - Ottomans Looking South
    - … many, many tweaks that make this version a very different and hopefully better experience!
     
  2. Adraeth

    Adraeth

    Registrato:
    2 Febbraio 2006
    Messaggi:
    986
    Località:
    Monsummano Terme (PT)
    Ratings:
    +0
    Chi prova questo Mod scriva pure qui sotto cosa ne pensa :approved:
     
  3. max85

    max85

    Registrato:
    16 Luglio 2006
    Messaggi:
    91
    Località:
    Viareggio (Lu)
    Ratings:
    +0
    Fatto una partitella veloce con Brandeburgo, pochi anni a dir la verità. La cosa che si nota subito è che il gioco diventa molto più lento nel caricamento e nello scorrimento (anche a velocità massima i giorni passano molto lentamente) e sinceramente ho notato poche novità. Qualche evento in più random ma di storico mi sembra di aver visto poco o niente in più. Ho notato solo un impero ottomano molto aggressivo che in un anno ha dichiarato guerra a quasi tutti i suoi vicini ma che in realtà ha concluso poco o niente.
    Appena ho tempo riprovo una partita con un'altra nazione.
     

Condividi questa Pagina