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Patch 1.4 beta

Discussione in 'Hearts of Iron 3' iniziata da Puzzola, 18 Febbraio 2010.

  1. Puzzola

    Puzzola

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    E' uscita!!!
    Sto scaricando...

    Ecco le maggiori modifiche:

    ################################################## ##########
    # Changes for 1.4 below.
    ################################################## ##########


    -----------------------------------------------------------------------
    - AI Improvements
    -----------------------------------------------------------------------
    * Unit AI
    - Improved attack cooperation between countries and different agents
    - Fixed an issue with low _current_ infrastructure causing the AI to disregard many front provinces
    - Fixed some prio issues that stupidly emptied a threatened front province of troops
    - Fixed some problems with reserve usage along fronts that could cause all units to be pulled back (especially for unmobilized countries on DoW.)
    - Fixed some superstack issues
    - Fixed a serious superstacking issue with unlimited troops allowed to match and surpass enemy forces
    - Better checks before allies send their whole army to help against some weak enemy
    - Fixed a problem with invaders and overseas units incorrectly being marked as garrisons and locking up
    - Fixed an issue where it would not return exp forces correctly
    - Improved garrison code to better handle multiple areas within a theatre
    - Fixed some problems with reserve usage along fronts that could cause all units to be pulled back (especially for unmobilized countries on DoW.)
    - Fixed a bad bug that could cause all divisions to go to the same province
    - Will reinforce coastal provinces under attack by invaders

    * HQ AI
    - Allies should now be able to operate properly within each other's territory
    - Rebalanced inter-theatre unit reassignments
    - Improved retrieval of armies from foreign areas

    * Invasion AI
    - Avoids target provinces with only a strait as a border (like the Channel Islands)
    - Prioritizes provinces that border many others
    - Will not reinforce beachheads if it will severely overstack. Instead, will attempt more landings nearby.
    - Better at transporting HQs to the areas with their divisions
    - Fixed a nasty problem with the transport AI completely locking up

    * Air AI
    - Fixed a bug with interceptors constantly being sent to enemy air bases
    - Will divert TAC and CAG to bomb invasion fleets

    * Misc
    - Fixed several issues with DoW and preparations for DoW
    - Fixed issue with too many starting techs in research queue for the AI
    - Optimized mission selection for spies in countries without spies
    - AI now avoids researching ahead of time more
    - AI should no longer burn manpower when at war if it needs for reinforcement.
    - Fixed an issue with theatres not always updating their borders when neighboring provinces changed controller






    -----------------------------------------------------------------------
    - Gamebalance Changes
    -----------------------------------------------------------------------
    * Supply
    - Landlocked areas without supply production will be attached to allied supply networks where possible.
    - Being completely out of supply now reduces organisation daily.
    - Air Transports can now ship less supplies.
    - Rewrote supply logisitics definitions to properly handle connected areas between puppets and non-puppets.


    * Partisans & Revolts
    - Partisans are now slightly more common.
    - Partisans is now increasing supply tax far more.
    - Revolt risk now reduces resource, manpower and IC from that province.
    - Improved police brigade is now a bit better at improving suppression.
    - Police Brigades now costs a little less manpower to build.
    - Suppression is now checked for up to 2 provinces away.
    - Occupation policies now impact resource gain as well.
    - Weaker occupation policies are no longer as good for getting manpower & leadership.
    - Revoltrisk is now applied after nationalism is calculated, so impact on RR works.
    - Nationalism is a bit more powerful now, but there is no longer a minimum revolt risk.

    * Technology
    - Updated starting techs for: Australia, Belgium, Bulgaria, Canada, Czechoslovakia, Denmark, Finland, Greece, Netherlands, Hungary, Norway, Poland, Portugal, Romania, Nationalist Spain, Republican Spain, Sweden, Turkey & Yugoslavia.
    - Fuel and Supply consumption increases from technology gains are now percentage instead of absolute.
    - Increased fuel-usage by about 15% for all units.
    - Fixed research progress, could start do diverge, making it impossible to finish.
    - Research efficiency techs now work properly.

    * Diplomacy
    - Increased the proximity impact on alignment.
    - Revanschism is now scaled by victory percentage of a faction, where higher is making the countries less likely to care about it, and lower makes them far more likely to pushed away.
    - Reduced threat caused by combat and construction significantly.
    - There's no longer possible to revoke an embargo against a country you're at war with.
    - It is now possible to declare war on a country you're guaranteeing.

    * Land
    - Engineers are now much better at defending in all rough terrain.
    - Engineers now gives nice bonuses to defending.
    - Tweaked stats of several support brigades, strenghening some and weakening others.
    - Decreased strength damage from combat by 20%.
    - Paratroopers now requires more officers, and have a slightly worse base hard attack.
    - Its no longer possible to extend the radio range of a HQ by stacking some tank brigades with a big radio strength together with it.
    - Suppression can no longer propagate over water.
    - AA Carriage Sights now increases soft attack slightly as well for AA brigades.
    - Bergsjaegers now gets more benefits from mountain warfare equipment.
    - Damage to org on divisions are no longer scaled by strength of the brigade, but evenly.

    * Air
    - Air units that are based in hostile territory will now try to rebase in their daily update and be destroyed if they fail.
    - Stationary AA is now slightly more powerful.
    - Severly reduced the effect of strategic bombing.
    - Close Air Support and Tactical bombing is now twice as good.
    - AA on landunits is now a fair bit better.
    - All types of AA can now fire occasionally even if modified value is <1%, (using same algoritm as normal combat now.)
    - Air combat is now slightly bloodier.
    - Added a few more restrictions to how nuke missions can be assigned.

    * Navy
    - A fleet containing carriers will no longer attempt to close with an enemy fleet, but a faster enemy may force a closing.
    - Units on naval patrol now avoids stronger fleets if on defensive or passive stance.
    - Severly decreased the cost of building cags, but lengthened the time to be similar to carrier builds.
    - Fixed problem with navies not being able to escape hostile ports into certain provinces (gibraltar, panama...).
    - Effective visibility can never be below 1 when detect checks are made now.
    - Fixed an exploit with navy and air ranges.

    * Submarines
    - Worse positioning for submarines
    - "Fleet_auxiliary_submarine_doctrine” and “trade_interdiction_submarine_doctrine” change boni and get them raised.
    - Higher org and morale by submarine_crew_training.
    - Increase in positioning by Acoustic torpedo tech.
    - Better Sea attack on Submarines.
    - Upgradable AA on Submarines.
    - IC cost slightly reduced on Submarines.
    - Visibility dependent on Hull tech.
    - Hull tech don’t increase Sea defence.
    - Hull tech got higher difficulty.
    - Included a “Sea_defence” boni in “Sonar” tech.
    - “Sonar” tech got increased difficulty.
    - Smallwarship_asw increased difficulty.
    - Light Cruisers got slightly worse Sub_attack by Smallwarship_asw.
    - Increase of difficulty of submarine_technology.
    - Slight decrease in Convoy Raiding on submarines.
    - Effect of Seawolf trait increased 100%.


    * Strategic Warfare
    - Damage done to convoys now impact National Unity hits.
    - Tweaked up the NU impact from attacking convoys severly.
    - Strength damage to convoy raiders is now far less, and its mostly org losses inflicted from escorts.
    - Decreased impact from ASW on sub warfare.
    - Supporting parties through spies is now more potent.

    * Production
    - Rocket Tests and Nuclear Reactors now give far more practical when built.
    - Escorts and convoys are now a fair bit more expensive to build.
    - Reserves cost modifier is now applied correctly as a percentage of cost.
    - Building ships now properly draws manpower at construciton for entire series.

    * Weather
    - Winters can now be much colder.
    - Cold winters now slow down movement much more, with same threshold as landcombat impact.
    - Severly increased the penalty for offensive combat in extreme cold.

    * Manpower & Leadership
    - Service by Requirement now gives far more manpower.
    - Soviet Union now gets more manpower from their decisions.
    - Increased manpower in Soviet Union by about 25%.
    - Added leadership to Holland, Belgium, Canada, Australia, Norway, Sweden, Denmark, Finland, Czechoslovakia & Hungary.

    * Leaders & Ministers
    - Doubled xp gain from leaders.
    - Leader auto-assignment now handles river crossing trait correctly.
    - Pigheaded isolationist now impact suspeptibility instead of neutrality.



    -----------------------------------------------------------------------
    - Interface Improvements
    -----------------------------------------------------------------------
    - Added a tooltip for port throughput in supply mapmode.
    - Colorized and tweaked the tooltips for supply mapmode.
    - Improved coloration in revoltrisk mapmode.

    - Research alert now checks the year for the next tech, not the current tech.
    - Range checks are now applied properly in the order interface.
    - Fixed chat output after selecting units.

    - Added a tooltip to the mobilisation button, detailing approximately how much manpower is needed to mobilise.
    - Added tooltips to the deployment interface, so that is easier to see details of military units there.
    - Improved the tooltip for national unit value, to show the monthly change in detail.

    - Improved tooltip for money gain.
    - If you have trade automation or full diplomatic automation on, you will no longer see messages about trade.
    - Improved tooltips for resources in the production screen.
    - Fixed a few precision errors with the production and leadership slider values.
    - Fixed resetting sliders in production view.
    - Fixed production sliders going below zero.

    - Each message about techlevel now shows exactly what that level will give you.
    - Upgrading doctrines on a unit will no longer change the model name.



    -----------------------------------------------------------------------
    - User Modding
    -----------------------------------------------------------------------
    - Added a modifier called 'local_resources'.
    - Added new date trigger, to make year and month triggers more readable.
    - Added a "load_oob = filename" effect. Use filename as a localisation tag for information. File to load must be in the units catalog, and will be ADDED to the current OOB.
    - Exported alot functions for handling flags and variables in the .lua script.
    - Added alot of calculation functions for units and other things to the .lua script.
    - Full details of all new .lua function at ( http://forum.paradoxplaza.com/forum/...7&postcount=27 )


    -----------------------------------------------------------------------
    - Performace and Stability
    -----------------------------------------------------------------------

    * Optimisations
    - Moved some optimizations from HTTT to HOI3.
    - Alot of optimisations done, with focus on supply calculation, event engine and the AI.
    - Optimized ai calculate odds. Large battles should not "freeze" the game anymore.
    - Optimized space usage of flag file, and made it a power of 2, fixing compability issues with some ATI cards.
    - Severe optimisation of framerate to make the game feel more responsive.

    * Map
    - Map shader precision fix. ATI miscolored provinces bug solved.
    - Solved border ati graphics problem.
    - Underlying map-code have been rewritten, reducing the memory footprint significantly.
    - Making a new map by modders will no longer take hours to compress, but merely minutes.
    - The maprendering is now much quicker and should work better with lesser cards.
    - Zhele(sp?) is no longer at two places on the map.
    - Fixed a few duplicated seazones.


    * Stability
    - Fixed "Creating Rivers" crashbug.
    - Fixed crash related to broken owner areas and the theatre ai.
    - fixed crash in german diplomacy ai
    - Fixed crash when France surrenders.
    - Fixed crash when Denmark surrenders.
    - Fixed Crash when Manchuku surrenders.
    - Fixed crashbug related to unit shattering.
    - Fixed infinite loop in textbuffer.

    * Savegames
    - Fixed another corruption of savegames.
    - Radarstation status is now properly loaded when a game is reloaded multiple times.
    - Bonus organisation is now properly loaded from savegames and no longer lost.
    - Automatic deployment check box now set correctly when loading a save game.



    -----------------------------------------------------------------------
    - Database Changes
    -----------------------------------------------------------------------

    * Events & Decisions
    - Fixed Danzig or War when Poland is part of the Axis
    - Added a few random events with some positive effects.
    - Added an event for Vichy to dissapear.
    - There is now a decision to create Mengkukuo

    * Scenario Setup
    - Improved the fortress at Sevastopol.
    - Revised a few italian generals ranks to fit the starting OOB's better.
    - Removed an erroneous army in the 1936 OOB for France.
    - Fixed location of french airforce in 38 and 39 OOB's.
    - Revised a few french generals ranks to fit the starting OOB's better.
    - Fixed a few broken units in the Japanese 1941 OOB.
    - Added the missing picture of the Hungarian leader Nemerey.
    - Added the missing picture for Italian general Appiotti.
    - Plenty more head of states are now pigheaded isolationists.
    - Kwantung theatre is now working properly in all scenarios.
    __________________
     
  2. damoni

    damoni

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    funziona con la traduzione italiana????????
     
  3. Puzzola

    Puzzola

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    Stasera controllo...
     
  4. damoni

    damoni

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    grazie..se puoi riesci a postarla?
     
  5. Puzzola

    Puzzola

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    postre cosa?
    Cmq ci son delle piccole modifiche da fare...
    Vedo se entro domani riesco a farle ed eventualmente posto i file modificati (sempre se va bene ai traduttori...).
     
  6. Puzzola

    Puzzola

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    Ok...si può installare la traduzione sulla 1.4 beta...
    In realtà ci sono solo 4 righe che son cambiate in interface.csv e poi c'è il file v4.csv non tradotto...ma si tratta di marginalità...
     
  7. Generale D'Armata

    Generale D'Armata

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    Ciao Puzzola, riesci a postare il link per il download della 1.4 beta (sempre se è disponibile).

    Comunque per la traduzione sentiamo cosa dice Mg42, probabilmente ci penseremo noi come abbiamo fatto fino ad ora rilasciando un nuovo pacchetto per la traduzione.
     
  8. Puzzola

    Puzzola

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    Sono una trentina di righe in tutto...
    Basta una misera patch con due files...
    Anche perchè la 1.4 è ancora beta...quindi inutile perderci tempo adesso...

    Il link è sul forum di Hoi3...ma per scaricare la patch bisogna aver acquistato il gioco ed essere registrati col codice del gioco...

    http://forum.paradoxplaza.com/forum/showthread.php?t=461442
     
  9. mg42

    mg42

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    è sempre un piacere risentirti sul forum!!!

    Bhè penso che ci conviene aspettare l'uscita ufficiale della patch 1.4 e poi modificare,chi vuole la pu installare cosi,ovviamente a suo rischio e pericolo!!!
    Essendo una beta è meglio non sprecarci del tempo (almeno cosi penso),visto che potrebbero variare ancora delle cose.....

    @puzzola: ci pensiamo noi al nostro lavoro!!Non vorremmo disturbare il tuo progetto di nwi super Mod!;)
     
  10. Puzzola

    Puzzola

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    Si...infatti...come ho detto la traduzione non compromette il funzionamento e poi è ancora beta...
    Mi ero preoccupato del fatto che magari fosse necessario fare qualche modifica per rendere la traduzione funzionante e compatibile ma dato che così non è non c'è motivo per cui me ne interessi io...
     
  11. uriel1987

    uriel1987

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    I primi commenti sul forum paradox non sono molto incoraggianti, mi sa che passo e aspetto la versione finale :(
     
  12. Puzzola

    Puzzola

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    E' una beta....ovvio che abbia problemi...
    Però le premesse sono incoraggianti...
    Ho constatato soprattutto una velocità di gioco maggiore e l'IA fra alleati è molto cooperativa...
    Insomma...se il buongiorno si vede dal mattino forse sta patch renderà hoi3 un gioco molto più divertente...
     
  13. Generale D'Armata

    Generale D'Armata

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    Speriamo bene allora!!

    Ti posso chiedere di postare la patch qui???
     
  14. albertismo

    albertismo

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    ho provato la beta ma è un mezzo disastro; guardate questo screen. Sono nel '39, Italia e, nel contempo della dichiarazione di guerra alla Polonia, ho attaccato La Jugoslavia in guerra limitata. Tutto ok fino a quando la Germania ha attaccato la Danimarca e mi son inspiegabilmente trovato in guerra con gli alleati. La Francia aveva tutto il fronte italiano sguarnito! sono avanzato fino a Vichy senza vedere una divisione (idem in Egitto) fino a quando è scoppiato il caos:

    - la Germania ha ottenuto l'accesso militare dalla Svizzera!
    - i tedeschi hanno pensato bene di sguarnire il fronte con la Francia per riversare mezzo esercito sul mio fronte jugoslavo, dove mi guardano senza far nulla visto che è una guerra limitata...
    - la Francia si è svegliata e mi contrasta mentre, nel frattempo, invade la Germania..

    meno male che è una beta.... :cautious:
     

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  15. Generale D'Armata

    Generale D'Armata

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    mmm...interessante...spero solo che questa beta venga migliorata...però almeno ci sono note positive riguardo le prestazioni del gioco,risulta meno pesante??
     
  16. Puzzola

    Puzzola

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    E' una beta e si sapeva in partenza che l'IA andrà risisitemata dopo le pesanti modifiche...
    Quindi se si cerca la giocabilità bisogna aspettare la patch definitiva...questa serve solo per testare le modifiche fatte e aggiustare i parametri di gioco...

    Il gioco gira molto più velocemente e anche i tempi di caricamento sono nettamente migliorati...
     
  17. hdosbe

    hdosbe Guest

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    Sperem ....
    Sia per l'AI che per il caricamento che, pur avendo un discreto PC (AthlonX4 2.8, 4 GB DD3, SV 1 GB DD3 ecc.) è spesso d'una lentezza esasperante (peggio di Silent Hunter!)
     
  18. King Pietro

    King Pietro

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    Almeno l'IA Alleata viene ad aiutare sul tuo fronte

    Non è quello che chiedevamo???:D:D:D:wall::wall::wall:
     
  19. Puzzola

    Puzzola

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    E' da sistemare...però vedere gli inglesi che danno una mano in francia è una gran bella cosa...
     
  20. Generale D'Armata

    Generale D'Armata

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    ahahahah è vero!!!!però ora la germania per venirti ad aiutare in jugoslavia lascia sguarnito il fronte francese!!!!ahahahah:p
     

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