1. Questo sito utilizza i cookies. Continuando a navigare tra queste pagine acconsenti implicitamente all'uso dei cookies. Scopri di più.

GG:EDtBTR Patch 1.03

Discussione in 'Wargames - Generale' iniziata da cohimbra, 7 Febbraio 2018.

  1. cohimbra

    cohimbra

    Registrato:
    10 Marzo 2015
    Messaggi:
    2.815
    Località:
    Livorno
    Ratings:
    +1.157
    http://www.matrixgames.com/forums/tm.asp?m=4431928

    Some highlights from the changelog

    ⦁ Turn replay feature now fixed to allow both players the ability to review messages and combat results over and over before continuing to the next turn, especially helpful in pbem games.
    ⦁ Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works.
    ⦁ Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
    ⦁ Added a sort button for the units to sort by unit ID.
    ⦁ Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
    ⦁ Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
    ⦁ Modified aircraft graphics to be more proportionally realistic during Action Phase.
    ⦁ Modified over 70 map locations to more geographically accurate locations
    ⦁ New map graphics
    ⦁ Added Production and PBEM instructional PDF's
    ⦁ Lots of minor bug fixes


    Changelog - v1.03

    Performance note - As operating systems have evolved, many people have reported a significant drop in performance and some other DirectX related problems while playing Gary Grigsby's Eagle Day to Bombing of the Reich in fullscreen mode. To help address some of these issues, this update will automatically be installed in Windows 7 compatibility mode. To further increase performance, either play the game with the "windowed mode" option on, or use a 3rd party full screen emulator like DXWnd. You must first remove all compatibility settings to run the game DXWnd. To do this you should run DXWnd in "expert mode" and "clear the compatibility flags" from the "Tools" menu.

    Changes

    o Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works (See production system write-up in the "Manuals" folder.)
    o Added "highlight airfields with units" button to Defender's reaction phase side menu.
    o Reduced priority of multi-engine aircraft production.
    o Changed the unit upgrade message to show the old AC type as well.
    o Added minimum CH chances for increased damage CH and one-shot-kill CH.
    o Added code to limit units to one strafe attack per mission.
    o Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
    o Added a sort button for the units to sort by unit ID.
    o Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
    o Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
    o Added historical pilots and leader names to RCAF and other units. Modified the P-61 endurance and allowed rockets to some Typhoon standard load outs (see details in "November 2017 OOB changes" document.)
    o Modified aircraft graphics to be more proportionally realistic during Action Phase.
    o Added roundels for RCAF, RAAF, and RNZAF aircraft.
    o Modified over 70 map locations to more geographically accurate locations (i.e Bitburg, Munster, Rostock, etc.)
    o New Map Graphics courtesy of George Ross' awesome visibility mod.
    o Added Production and PBEM instructional PDF's

    Fixes
    o Fixed replay crash and wrong aircraft graphic bug.
    o Fixed wrong anthem playing for victorious nationality.
    o Found a bug in the AI prod routine that may have caused too many new AC to be built when the old type was needed.
    o Fixed a minor error in the loading of buttons. o The "toggle on/off following units" button in Action Phase reversed to now read correctly.
    o Fixed a few other minor issues that may have caused CTD's in the past.
     
  2. GeorgePatton

    GeorgePatton

    Registrato:
    26 Marzo 2006
    Messaggi:
    5.317
    Località:
    Svizzera
    Ratings:
    +763
    Sembra che le gestione delle squadriglie sia migliorata parecchio (roba non da poco visto le dozzine di squadriglie da gestire).
     

Condividi questa Pagina