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Errore persistente nell'anno 1849

Discussione in 'Victoria 2' iniziata da Rio, 17 Settembre 2014.

  1. Rio

    Rio

    Registrato:
    3 Febbraio 2012
    Messaggi:
    1.124
    Ratings:
    +208
    Ciao a tutti, ho deciso dopo qualche tempo di riprendere in mano VIC 2 (AHD 2.31, HoD lo reputo come il male assoluto) e ho cominciato una partita con gli oranje.
    La vita scorre più o meno tranquilla nel veld, fino a quando il primo gennaio del 1849 il gioco mi dà un errore di memoria (quelli classici dove se premi ok esce, se premi annulla parte il debug), non relativo all'eseguibile.
    Riapro il gioco, rifaccio partire la partita (anche con un altro stato), ma il problema si ripete.
    Se rifaccio la partita da zero, il problema si ripete.
    Ho provato a giocare con lo scenario del 61, e funziona normalmente.
    Non ho nessuna mod installata (solo la traduzione in italiano), e il mio pc è vecchiotto ma con i giochi paradox di problemi non ne ha mai avuti (ci gira il clausevitz di EU4). Qualcuno ha dei suggerimenti su come risolvere il problema?
    Grazie!
     
  2. ronnybonny

    ronnybonny Moderator Membro dello Staff

    Registrato:
    6 Febbraio 2009
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    3.319
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    Padova e Udine
    Ratings:
    +328
    Potrebbe essere un qulache evento che scatta in quella data e si è buggato e fra cashare il gioco... non ti dice il motivo dell'errore?
     
  3. bacca

    bacca

    Registrato:
    19 Ottobre 2009
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    Località:
    Veneto Indipendente
    Ratings:
    +1.543
    Metti su il PDM , fidati non c'è paragone.
     
    • Dislike Dislike x 1
  4. Rio

    Rio

    Registrato:
    3 Febbraio 2012
    Messaggi:
    1.124
    Ratings:
    +208
    @ronnybonny l'unico evento che mi viene in mente è il "trek dei boeri" (immigrazione a manetta per 10 anni), e sinceramente adesso che ci penso mi vienein mente che il 49 dovrebbe essere l'anno dove finisce.
    Stasera se riesco metto uno screen, anche perchè quando carico i primi 5 secondi ci sono tutti gli indicatori dell'interfaccia accesi (GP, sfera, Decisioni, Elezioni, Ribelli), poi si accende solo quello giusto, e poi appena passa dall'1al 2 di gennaio, bum.

    Lo farei anche, ma seil liscio non va, come fa ad andare il PDM?
     
  5. Enok

    Enok

    Registrato:
    15 Ottobre 2009
    Messaggi:
    4.607
    Località:
    Roma
    Ratings:
    +160
    Non ho installato il gioco su questa macchina, quindi non ricordo il percorso esatto, ma dovresti trovare dei file con i log degli errori del gioco da qualche parte nel tuo computer. Probabilmente nella cartella documenti insieme ai salvataggi, se hai Windows 7 come me. Incollali qua e vediamo di capirci di più.
     
  6. bacca

    bacca

    Registrato:
    19 Ottobre 2009
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    Veneto Indipendente
    Ratings:
    +1.543
    E' un altro gioco , costruito sopra victoria 2 , con eventi e complessità completamente rivisti.
    a @Enok non piace, ma devo dare ragione a chi lo sostiene è molto meglio dell'originale vic2, io stesso non ne ero convinto , ma poi giocandoci ho capito quanto fosse meglio!

    EDIT MODERATORE: A Enok non piacciono i commenti fuori tema e si limita al "dislike" per buona fede. ;)
     
    Ultima modifica di un moderatore: 17 Settembre 2014
  7. Rio

    Rio

    Registrato:
    3 Febbraio 2012
    Messaggi:
    1.124
    Ratings:
    +208
    Ho screenato l'errore.
    [​IMG]

    Per quanto riguarda il log, vi copio quello degli error
    [map.cpp:1912]: To large province 2716
    [map.cpp:1912]: To large province 2718
    [map.cpp:1912]: To large province 2840
    [map.cpp:1912]: To large province 2883
    [map.cpp:1912]: To large province 2884
    [map.cpp:1912]: To large province 2885
    [map.cpp:1912]: To large province 2888
    [map.cpp:1912]: To large province 2891
    [map.cpp:1912]: To large province 2893
    [map.cpp:1912]: To large province 2901
    [map.cpp:1912]: To large province 2903
    [map.cpp:1912]: To large province 2907
    [map.cpp:1912]: To large province 2908
    [map.cpp:1912]: To large province 2913
    [map.cpp:1912]: To large province 2914
    [map.cpp:1912]: To large province 2915
    [map.cpp:1912]: To large province 2916
    [map.cpp:1912]: To large province 2924
    [map.cpp:1912]: To large province 2927
    [map.cpp:1912]: To large province 2928
    [map.cpp:1912]: To large province 2929
    [map.cpp:1912]: To large province 2933
    [map.cpp:1912]: To large province 2934
    [map.cpp:1912]: To large province 2937
    [map.cpp:1912]: To large province 2951
    [map.cpp:1912]: To large province 3011
    [map.cpp:1912]: To large province 3012
    [map.cpp:1912]: To large province 3013
    [map.cpp:1912]: To large province 3017
    [map.cpp:1912]: To large province 3018
    [map.cpp:1912]: To large province 3032
    [map.cpp:1912]: To large province 3033
    [map.cpp:1912]: To large province 3038
    [map.cpp:1912]: To large province 3039
    [map.cpp:1912]: To large province 3041
    [map.cpp:1912]: To large province 3042
    [map.cpp:1912]: To large province 3043
    [map.cpp:1912]: To large province 3045
    [map.cpp:1912]: To large province 3046
    [map.cpp:1912]: To large province 3055
    [map.cpp:1912]: To large province 3056
    [map.cpp:1912]: To large province 3057
    [map.cpp:1912]: To large province 3058
    [map.cpp:1912]: To large province 3059
    [map.cpp:1912]: To large province 3060
    [map.cpp:1912]: To large province 3061
    [map.cpp:1912]: To large province 3062
    [map.cpp:1912]: To large province 3063
    [map.cpp:1912]: To large province 3070
    [map.cpp:1912]: To large province 3071
    [map.cpp:1912]: To large province 3074
    [map.cpp:1912]: To large province 3078
    [map.cpp:1912]: To large province 3079
    [map.cpp:1912]: To large province 3080
    [map.cpp:1912]: To large province 3081
    [map.cpp:1912]: To large province 3082
    [map.cpp:1912]: To large province 3083
    [map.cpp:1912]: To large province 3084
    [map.cpp:1912]: To large province 3085
    [map.cpp:1912]: To large province 3086
    [map.cpp:1912]: To large province 3087
    [map.cpp:1912]: To large province 3089
    [map.cpp:1912]: To large province 3090
    [map.cpp:1912]: To large province 3093
    [map.cpp:1912]: To large province 3098
    [map.cpp:1912]: To large province 3099
    [map.cpp:1912]: To large province 3100
    [map.cpp:1912]: To large province 3111
    [map.cpp:1912]: To large province 3119
    [map.cpp:1912]: To large province 3120
    [map.cpp:1912]: To large province 3122
    [map.cpp:1912]: To large province 3123
    [map.cpp:1912]: To large province 3124
    [map.cpp:1912]: To large province 3125
    [map.cpp:1912]: To large province 3126
    [map.cpp:1912]: To large province 3128
    [map.cpp:1912]: To large province 3129
    [map.cpp:1912]: To large province 3135
    [map.cpp:1912]: To large province 3137
    [map.cpp:1912]: To large province 3138
    [map.cpp:1912]: To large province 3139
    [map.cpp:1912]: To large province 3140
    [map.cpp:1912]: To large province 3141
    [map.cpp:1912]: To large province 3142
    [map.cpp:1912]: To large province 3143
    [map.cpp:1912]: To large province 3144
    [map.cpp:1912]: To large province 3145
    [map.cpp:1912]: To large province 3146
    [map.cpp:1912]: To large province 3147
    [map.cpp:1912]: To large province 3149
    [map.cpp:1912]: To large province 3150
    [map.cpp:1912]: To large province 3151
    [map.cpp:1912]: To large province 3152
    [map.cpp:1912]: To large province 3153
    [map.cpp:1912]: To large province 3156
    [map.cpp:1912]: To large province 3158
    [map.cpp:1912]: To large province 3159
    [map.cpp:1912]: To large province 3160
    [map.cpp:1912]: To large province 3161
    [map.cpp:1912]: To large province 3162
    [map.cpp:1912]: To large province 3163
    [map.cpp:1912]: To large province 3164
    [map.cpp:1912]: To large province 3165
    [map.cpp:1912]: To large province 3166
    [map.cpp:1912]: To large province 3167
    [map.cpp:1912]: To large province 3168
    [map.cpp:1912]: To large province 3169
    [map.cpp:1912]: To large province 3170
    [map.cpp:1912]: To large province 3171
    [map.cpp:1912]: To large province 3172
    [map.cpp:1912]: To large province 3173
    [map.cpp:1912]: To large province 3174
    [map.cpp:1912]: To large province 3175
    [map.cpp:1912]: To large province 3176
    [map.cpp:1912]: To large province 3177
    [map.cpp:1912]: To large province 3178
    [map.cpp:1912]: To large province 3179
    [map.cpp:1912]: To large province 3180
    [map.cpp:1912]: To large province 3181
    [map.cpp:1912]: To large province 3182
    [map.cpp:1912]: To large province 3183
    [map.cpp:1912]: To large province 3184
    [map.cpp:1912]: To large province 3185
    [map.cpp:1912]: To large province 3186
    [map.cpp:1912]: To large province 3187
    [map.cpp:1912]: To large province 3188
    [map.cpp:1912]: To large province 3189
    [map.cpp:1912]: To large province 3190
    [map.cpp:1912]: To large province 3191
    [map.cpp:1912]: To large province 3193
    [map.cpp:1912]: To large province 3194
    [map.cpp:1912]: To large province 3196
    [map.cpp:1912]: To large province 3197
    [map.cpp:1912]: To large province 3199
    [map.cpp:1912]: To large province 3200
    [map.cpp:1912]: To large province 3201
    [map.cpp:1912]: To large province 3202
    [map.cpp:1912]: To large province 3203
    [map.cpp:1912]: To large province 3207
    [map.cpp:1912]: To large province 3221
    [map.cpp:1912]: To large province 3222
    [map.cpp:1912]: To large province 3237
    [map.cpp:1912]: To large province 3242
    [map.cpp:1912]: To large province 3243
    [map.cpp:1912]: To large province 3244
    [map.cpp:1912]: To large province 3245
    [provincetemplate.cpp:490]: ERROR: unit point: 3009 1579 of province 613 lies in 599
    [provincetemplate.cpp:490]: ERROR: unit point: 3009 1579 of province 613 lies in 599
    [provincetemplate.cpp:476]: ERROR: unit point: 3009 1579 of province 613 lies in 599
    [provincetemplate.cpp:490]: ERROR: unit point: 3009 1579 of province 613 lies in 599
    [provincetemplate.cpp:490]: ERROR: unit point: 3009 1579 of province 613 lies in 599
    [provincetemplate.cpp:490]: ERROR: unit point: 3009 1579 of province 613 lies in 599
    [provincetemplate.cpp:490]: ERROR: unit point: 3009 1579 of province 613 lies in 599
    [provincetemplate.cpp:476]: ERROR: unit point: 4942 1377 of province 1646 lies in 1648
    [provincetemplate.cpp:490]: ERROR: unit point: 4942 1377 of province 1646 lies in 1648
    [provincetemplate.cpp:490]: ERROR: unit point: 4942 1377 of province 1646 lies in 1648
    [provincetemplate.cpp:490]: ERROR: unit point: 4942 1377 of province 1646 lies in 1648
    [provincetemplate.cpp:490]: ERROR: unit point: 2673 842 of province 1888 lies in 1891
    [provincetemplate.cpp:476]: ERROR: unit point: 2673 842 of province 1888 lies in 1891
    [provincetemplate.cpp:490]: ERROR: unit point: 2673 842 of province 1888 lies in 1891
    [provincetemplate.cpp:490]: ERROR: unit point: 2673 842 of province 1888 lies in 1891
    [provincetemplate.cpp:476]: ERROR: unit point: 1800 1254 of province 2226 lies in 2976
    [provincetemplate.cpp:490]: ERROR: unit point: 4942 1377 of province 1646 lies in 1648
    [provincetemplate.cpp:490]: ERROR: unit point: 2673 842 of province 1888 lies in 1891
    [provincetemplate.cpp:490]: ERROR: unit point: 1800 1254 of province 2226 lies in 2976
    [provincetemplate.cpp:490]: ERROR: unit point: 1800 1254 of province 2226 lies in 2976
    [flagtexturemap.cpp:184]: Missing flag file gfx/flags/REB_republic.tga
    [flagtexturemap.cpp:184]: Missing flag file gfx/flags/REB_republic.tga
    [flagtexturemap.cpp:184]: Missing flag file gfx/flags/REB_fascist.tga
    [provincemanager_mesh.cpp:1908]: To many corners in province 2300
    [provincemanager_mesh.cpp:1908]: To many corners in province 1591
    [provincemanager_mesh.cpp:1908]: To many corners in province 1508
    [provincemanager_mesh.cpp:1908]: To many corners in province 136
    [provincemanager_mesh.cpp:1908]: To many corners in province 88
    [provincemanager_mesh.cpp:1908]: To many corners in province 88
    [provincemanager_mesh.cpp:1908]: To many corners in province 148
    [provincemanager_mesh.cpp:1908]: To many corners in province 618
    [provincemanager_mesh.cpp:1908]: To many corners in province 597
    [provincemanager_mesh.cpp:1908]: To many corners in province 705
    [provincemanager_mesh.cpp:1908]: To many corners in province 582
    [provincemanager_mesh.cpp:1908]: To many corners in province 1001
    [provincemanager_mesh.cpp:1908]: To many corners in province 59
    [provincemanager_mesh.cpp:1908]: To many corners in province 59
    [provincemanager_mesh.cpp:1908]: To many corners in province 59
    [provincemanager_mesh.cpp:1908]: To many corners in province 59
    [provincemanager_mesh.cpp:1908]: To many corners in province 59
    [provincemanager_mesh.cpp:1908]: To many corners in province 59
    [provincemanager_mesh.cpp:1908]: To many corners in province 11
    E quello del system error
    [texturehandler.cpp:107]: Couldn't find texture file: .
    [DirectSound.cpp:555]: Couldn't load file: sound/GI_CavalryMove.wav
    [DirectSound.cpp:555]: Couldn't load file: sound/GI_CavalrySelected.wav
    [sound.cpp:250]: Sound start_game not found.
    [sound.cpp:250]: Sound close_window not found.

    Qui la memory
    [main.cpp:208]: Not compiled with _DEBUG. Memory usage info will be limited.
    [main.cpp:241]: Used RAM before Text.csv [12020 KB]
    [main.cpp:348]: text.csv takes 6688KB memory.
    [eu3application.cpp:291]: Used RAM before sound&music [20584 KB]
    [eu3application.cpp:339]: Used RAM after sound init [25172 KB]
    [eu3application.cpp:350]: Used RAM CEU3Graphics construction [91088 KB]
    [eu3application.cpp:437]: Used RAM after .gfx files [136536 KB]
    [eu3application.cpp:445]: Used RAM after InitGraphics [297604 KB]
    [eu3application.cpp:510]: Used RAM after GUI loaded [303592 KB]
    [eu3application.cpp:518]: Used RAM after GUI inited [303604 KB]
    [eu3application.cpp:865]: Used RAM before databases loaded [303616 KB]
    [eu3application.cpp:1100]: Used RAM before Map Logics [307248 KB]
    [provincemanager.cpp:451]: --------------------======================------------------
    [provincemanager.cpp:452]: Used RAM before World is created [771596 KB]
    [provincemanager.cpp:472]: Used video memory before World is created:
    Need to select debug runtime to be able to see used memory.

    [provincemanager.cpp:488]: [RAM usage] CEU3MapCache. [11884 KB]
    [provincemanager.cpp:489]: Used RAM [783488 KB]
    [provincemanager.cpp:634]: [RAM usage] loading .fx [556 KB]
    [provincemanager.cpp:635]: Used RAM [784044 KB]
    [provincemanager.cpp:708]: [RAM usage] terrain textures. [36988 KB]
    [provincemanager.cpp:709]: Used RAM [821032 KB]
    [provincemanager.cpp:719]: [RAM usage] Beach manager. [260 KB]
    [provincemanager.cpp:720]: Used RAM [821296 KB]
    [provincemanager.cpp:731]: [RAM usage] Province collision meshes [2068 KB]
    [provincemanager.cpp:732]: Used RAM [823364 KB]
    [provincemanager.cpp:735]: Used video memory before CreateBorders():
    Need to select debug runtime to be able to see used memory.

    [provincemanager.cpp:744]: [RAM usage] CreateBorders() [48424 KB]
    [provincemanager.cpp:745]: Used RAM [871788 KB]
    [provincemanager.cpp:750]: Used video memory before CreateProvinceTexts():
    Need to select debug runtime to be able to see used memory.

    [provincemanager.cpp:760]: [RAM usage] CreateProvinceTexts() [9780 KB]
    [provincemanager.cpp:761]: Used RAM [883848 KB]
    [provincemanager.cpp:783]: Used video memory before CreateRivers():
    Need to select debug runtime to be able to see used memory.

    [provincemanager.cpp:792]: [RAM usage] CreateRivers() [20492 KB]
    [provincemanager.cpp:793]: Used RAM [904344 KB]
    [provincemanager.cpp:796]: Used video memory before CreateMesh():
    Need to select debug runtime to be able to see used memory.

    [provincemanager.cpp:1750]: Used RAM (Create terrain textures) [925384 KB]
    [provincemanager.cpp:1823]: Used RAM (QuadDefinitionFileCorrect) [946952 KB]
    [provincemanager.cpp:1826]: Used RAM (Load Quads) [1129604 KB]
    [provincemanager.cpp:1838]: Used RAM (Write quad definition) [1129604 KB]
    [provincemanager.cpp:1860]: Used RAM (Border adjacency) [1129604 KB]
    [provincemanager.cpp:1873]: Used RAM (corner cache) [1082156 KB]
    [provincemanager.cpp:1882]: Used video memory before waves are created:
    Need to select debug runtime to be able to see used memory.

    [provincemanager.cpp:1885]: [RAM usage] Creating waves. [1932 KB]
    [provincemanager.cpp:1886]: Used RAM [1084088 KB]
    [provincemanager.cpp:805]: [RAM usage] CreateMesh() [179744 KB]
    [provincemanager.cpp:806]: Used RAM [1084088 KB]
    [provincemanager.cpp:874]: Used video memory after World is created:
    Need to select debug runtime to be able to see used memory.

    [provincemanager.cpp:892]: [RAM usage] DeleteInitData() [0 KB]
    [provincemanager.cpp:893]: [RAM usage] Eu3MapCache memory usage after cleanup [11884 KB]
    [provincemanager.cpp:895]: Used RAM after World is created [1084088 KB]

    Il save è di 20 MB
     
  8. bacca

    bacca

    Registrato:
    19 Ottobre 2009
    Messaggi:
    11.069
    Località:
    Veneto Indipendente
    Ratings:
    +1.543
    Prova a togliere la traduzione italiana, fai un tentativo...
     
  9. Rio

    Rio

    Registrato:
    3 Febbraio 2012
    Messaggi:
    1.124
    Ratings:
    +208
    Ho provato, ma nada.
    Ho visto che un tizio sul forum aveva il mio stesso problema
    http://www.netwargamingitalia.net/forum/threads/errore-di-applicazione-con-a-house-divided.20681/

    Aggiungo anche il log di debug
    [texturehandler.cpp:108]: Couldn't find texture:
    [graphics.cpp:639]: Textures still loaded when Graphics exists:
    [texturehandler.cpp:432]: Texture manager info:
    --------------------

    Number of textures: 160

    Textures:
    gfx\anims\Generic_Indian_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_Indian_Infantry_Spec.tga (7) [256x256]
    gfx\anims\Generic_African_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_African_Infantry_Spec.tga (7) [256x256]
    gfx\anims\eiffelshadow.tga (1) [256x256]
    gfx\anims\eiffeltower_diffuse.tga (1) [512x512]
    gfx\anims\spanish_infantry_diffuse.tga (7) [256x256]
    gfx\anims\standinspec.tga (162) [256x256]
    gfx\anims\Infantry_shadowblob.tga (1) [128x128]
    gfx\anims\Panama_Canal_Diffuse.tga (1) [256x256]
    gfx\anims\nospec.tga (53) [64x64]
    gfx\anims\British_Infantry2_Diffuse.tga (7) [256x256]
    gfx\\mapitems\\building_coastfort.dds (1) [64x64]
    gfx\anims\Navalbase_Mid_Diffuse.tga (4) [256x256]
    gfx\anims\Navalbase_Mid_Shadow_Full.tga (2) [128x128]
    gfx\anims\Fort_Late_Diffuse.tga (2) [128x128]
    gfx\anims\Fort_Late_Shadow.tga (2) [128x128]
    gfx\anims\Chineses_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_Asian_Infantry2_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_Asian_Infantry2_Spec.tga (7) [256x256]
    gfx\anims\British_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Navalbase_Late_Diffuse.tga (4) [256x256]
    gfx\anims\Navalbase_Late_Shadow_Full.tga (2) [128x128]
    gfx\anims\Generic_Asian_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_Asian_Infantry_Spec.tga (7) [256x256]
    gfx\anims\smoke.tga (9) [128x512]
    gfx\anims\ship_shadow.tga (9) [128x512]
    gfx\anims\Generic_Cruiser.tga (1) [512x256]
    gfx\anims\AustriaHungery_Infantry2_Diffuse.tga (3) [256x256]
    gfx\anims\Prussian_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Italian_Infantry_Diffuse.tga (5) [256x256]
    gfx\anims\Spanish_Infantry2_Diffuse.tga (7) [256x256]
    gfx\anims\ottoman_infantry_diffuse.tga (8) [256x256]
    gfx\anims\french_infantry_diffuse.tga (7) [256x256]
    gfx\\mapitems\\building_radar.dds (1) [64x64]
    gfx\anims\Italian_Infantry2_Diffuse.tga (3) [256x256]
    gfx\\mapitems\\counterbackground_small.tga (1) [32x32]
    gfx\\mapitems\\countercolormask_small.tga (1) [32x32]
    gfx\\mapitems\\counterarmysize_counter_small.tga (1) [192x32]
    *** ERROR *** (1) This texture wasn't loaded!
    gfx\anims\Chinese_Infantry2_Diffuse.tga (7) [256x256]
    gfx\\mapitems\\combat_status.dds (2) [192x64]
    gfx\anims\Swedish_Infantry2_Diffuse.tga (7) [256x256]
    gfx\\mapitems\\building_nuclear.dds (1) [64x64]
    gfx\\mapitems\\retreatarrow.tga (1) [128x128]
    gfx\\mapitems\\resource_energy.dds (1) [40x40]
    gfx\anims\Generic_Indian_Infantry2_Diffuse.tga (6) [512x512]
    gfx\anims\Generic_Indian_Infantry2_Spec.tga (6) [256x256]
    gfx\anims\Generic_Arab_Infantry2_Diffuse.tga (8) [256x256]
    gfx\anims\Generic_Arab_Infantry2_Spec.tga (8) [256x256]
    gfx\anims\Factory_Diffuse.tga (2) [512x512]
    gfx\anims\Factory_Shadow.tga (2) [256x256]
    gfx\anims\Prussian_Infantry2_Diffuse.tga (7) [256x256]
    gfx\\mapitems\\stratarrow.tga (1) [64x128]
    gfx\\mapitems\\building_landfort.dds (1) [64x64]
    gfx\anims\Navalbase_Early_Diffuse.tga (4) [256x256]
    gfx\anims\Navalbase_Early_Shadow_Empty.tga (2) [128x128]
    gfx\anims\Generic_SA_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_SA_Infantry_Spec.tga (7) [256x256]
    gfx\anims\Port_Diffuse.tga (2) [256x128]
    gfx\anims\Port_Shadow_Full.tga (1) [128x128]
    gfx\\mapitems\\supply_depot.dds (1) [64x64]
    gfx\anims\french_infantry2_diffuse.tga (7) [256x256]
    gfx\\mapitems\\objectivearrow.tga (1) [64x128]
    gfx\anims\Us_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Blockade_fence.tga (1) [512x512]
    gfx\anims\russian_infantry_diffuse.tga (5) [256x256]
    gfx\anims\Construction_Military_Diffuse.tga (1) [512x512]
    gfx\anims\Navalbase_Early_Shadow_Full.tga (2) [128x128]
    gfx\anims\Generic_African_Infantry2_Diffuse.tga (5) [256x256]
    gfx\anims\Generic_African_Infantry2_Spec.tga (5) [256x256]
    gfx\\mapitems\\building_aa.dds (1) [64x64]
    gfx\\mapitems\\otherobjectivearrow.tga (1) [64x128]
    gfx\anims\Generic_SA_Infantry2_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_SA_Infantry2_Spec.tga (7) [256x256]
    gfx\anims\Generic_Manowar_Diffuse.tga (1) [512x256]
    gfx\anims\Us_Infantry2_Diffuse.tga (7) [256x256]
    gfx\anims\Russian_Infantry2_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_Euro_Infantry2_Diffuse.tga (4) [256x256]
    gfx\anims\Generic_Euro_Infantry2_Spec.tga (4) [256x256]
    gfx\anims\generic_euro_infantry_diffuse.tga (7) [256x256]
    gfx\anims\infantry_spec.tga (7) [256x256]
    gfx\anims\Japanese_Infantry2_Diffuse.tga (6) [256x256]
    gfx\anims\Swedish_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Generic_Frigate_Diffuse.tga (1) [256x256]
    gfx\anims\zulu_infantry_diffuse.tga (4) [256x256]
    gfx\anims\Japanese_Infantry_Diffuse.tga (12) [256x256]
    gfx\anims\Generic_Transport_Diffuse.tga (1) [256x256]
    gfx\anims\Generic_Transport_Spec.tga (1) [256x256]
    gfx\\mapitems\\building_rocket.dds (1) [64x64]
    gfx\anims\Navalbase_Mid_Shadow_Empty.tga (2) [128x128]
    gfx\\mapitems\\unit_ui_diffuse.dds (2) [64x64]
    gfx\\mapitems\\unit_ui_mask.dds (2) [64x64]
    gfx\anims\AustriaHungery_Infantry_Diffuse.tga (7) [256x256]
    gfx\anims\Us_Monitor_Diffuse.tga (1) [256x256]
    gfx\anims\Us_Monitor_Spec.tga (1) [256x256]
    gfx\anims\bigben_diffuse.tga (1) [512x512]
    gfx\anims\bigben_shadow.tga (1) [128x128]
    gfx\\mapitems\\building_capital.dds (1) [128x128]
    gfx\anims\Port_Shadow_Empty.tga (1) [128x128]
    gfx\anims\generic_steamtransport_diffuse.tga (1) [512x256]
    gfx\\mapitems\\resource_metal.dds (1) [40x40]
    gfx\anims\Fort_Early_Shadow.tga (5) [128x128]
    gfx\anims\Fort_Early_Diffuse.tga (2) [128x128]
    gfx\\mapitems\\counterbackground.tga (1) [64x64]
    gfx\\mapitems\\countercolormask.tga (1) [64x64]
    gfx\\mapitems\\counterarmysize_counter.tga (1) [384x64]
    gfx\\mapitems\\counter_arrows.dds (2) [64x32]
    gfx\anims\csa_infantry_diffuse.tga (6) [256x256]
    gfx\anims\General_Dreadnought_Diffuse.tga (1) [512x256]
    gfx\\mapitems\\movearrow.tga (2) [128x128]
    gfx\anims\unionjacksquare.tga (2) [64x64]
    gfx\anims\flag_normal01.tga (2) [256x128]
    gfx\anims\pole_diffuse.tga (1) [64x64]
    gfx\anims\british_infantry_diffuse.tga (1) [256x256]
    gfx\anims\Csa_Infantry_Diffuse.tga (1) [256x256]
    gfx\\mapitems\\resource_raremat.dds (1) [40x40]
    gfx\anims\Kiel_Canal_Diffuse.tga (1) [256x256]
    gfx\anims\Construction_Diffuse.tga (1) [512x512]
    gfx\anims\Construction_Shadow.tga (1) [512x512]
    gfx\anims\Navalbase_Late_Shadow_Empty.tga (2) [128x128]
    gfx\\interface\\resources.dds (2) [1372x23]
    gfx\anims\Generic_Arab_Infantry_Diffuse.tga (17) [256x256]
    gfx\anims\Generic_Arab_Infantry_Spec.tga (17) [256x256]
    gfx\\mapitems\\attackarrow.tga (2) [128x128]
    gfx\anims\Contruction_Naval_Diffuse.tga (1) [512x512]
    gfx\anims\Contruction_Military_Shadow.tga (1) [512x512]
    gfx\anims\Csa_Infantry2_Diffuse.tga (7) [256x256]
    gfx\anims\Fort_Mid_Diffuse2.tga (2) [128x128]
    gfx\anims\Generic_Ironclad_Diffuse.tga (1) [512x256]
    gfx\\mapitems\\resource_oil.dds (1) [40x40]
    gfx\anims\Ottoman_Infantry2_Diffuse.tga (6) [256x256]
    gfx\\mapitems\\icon_objective_strip.dds (1) [128x32]
    gfx\anims\Suez_Canal_Diffuse.tga (1) [256x256]
    gfx\\interface\\crime_strip.dds (1) [288x32]
    gfx\anims\Infrastructure1_Diffuse.tga (1) [256x256]
    gfx\\interface\\province_natfocus_strip.dds (1) [768x32]
    gfx\anims\Generic_Raider_Diffuse.tga (1) [512x512]
    gfx\\mapitems\\building_airbase.dds (1) [128x64]
    flagmap_0 (1) [2048x1024]
    flagmap_1 (1) [2048x1024]
    flagmap_2 (1) [2048x1024]
    flagmap_3 (1) [2048x1024]
    flagmap_4 (1) [2048x1024]
    flagmap_5 (1) [2048x1024]
    flagmap_6 (1) [2048x1024]
    flagmap_7 (1) [2048x1024]
    flagmap_8 (1) [2048x1024]
    map/terrain/texturesheet.tga (1) [2048x2048]
    map/terrain/texturesheet2.tga (1) [2048x2048]
    map/terrain/borders.tga (1) [2048x256]
    map/terrain/borders2.tga (1) [2048x256]
    map/terrain/borders3.tga (1) [2048x256]
    map/terrain/sea_normal.dds (1) [512x512]
    map/terrain/map_overlay_tile.dds (1) [512x512]
    map/terrain/shore_alpha.tga (1) [64x64]
    map/terrain/river_exit.dds (1) [512x128]
    map/terrain/colormap_political.dds (1) [1880x720]
    map/terrain/test_noise.dds (1) [256x256]
    map/terrain/noise_test2.dds (1) [256x256]

    Memory (not very accurate): -45796040
    [\SPOILER]
     
  10. cohimbra

    cohimbra Guest

    Ratings:
    +0
    Prova a togliere il sonoro (le musiche).
     
    • Useful Useful x 1
  11. Rio

    Rio

    Registrato:
    3 Febbraio 2012
    Messaggi:
    1.124
    Ratings:
    +208
    Come faccio?
     
  12. ronnybonny

    ronnybonny Moderator Membro dello Staff

    Registrato:
    6 Febbraio 2009
    Messaggi:
    3.319
    Località:
    Padova e Udine
    Ratings:
    +328
    Non credo sia un problema di eventi o cose varie... Parrebbe un problema di eseguibile... Ma ti capita con tutte le partite?
     
  13. Rio

    Rio

    Registrato:
    3 Febbraio 2012
    Messaggi:
    1.124
    Ratings:
    +208
    Ho provato due partite diverse, sempre con la grande campagna, e il gioco è sempre crashato nello stesso punto. Tra l'altro con l'altra macchina non mi succedeva, poi si è rotta e va bè.
    Non mi pare un problema di save (ho provato a lavorarci un po' ma niente), ho anche posticipato al 36 il groot trek ma niente anche qui. Non capisco dove possa essere il problema, a meno che abusi di memoria, ma in questo caso giochi come eu4 o hoi3 dovrebbero piantarsi pure loro. Per non parlare di FM...
     
  14. bacca

    bacca

    Registrato:
    19 Ottobre 2009
    Messaggi:
    11.069
    Località:
    Veneto Indipendente
    Ratings:
    +1.543
    ni, mai detto, i paradox fino a vic 2 hanno la memoria bloccata a 2 gb e non possono andare oltre, prova asbloccarla con cff explorer.
    Se il problema l'hai con tutte le partite, ti conviene installare Hod e imho il PDM.
     
    • Useful Useful x 1
  15. cohimbra

    cohimbra Guest

    Ratings:
    +0
    Non ho il gioco, quindi non so come sono strutturate le directory. Ci fosse una cartella "Sound" proverei a rinominarla "NOSound", altrimenti prova a cercare un file editabile nella directory principale tipo "config.txt" o simili, leggine il contenuto e vedi se puoi toglierlo da li...sono solo prove che farei, niente di certo.

    PS. mi sono fissato col suono a causa del secondo Spoiler che hai postato:

    [DirectSound.cpp:555]: Couldn't load file: sound/GI_CavalryMove.wav
    [DirectSound.cpp:555]: Couldn't load file: sound/GI_CavalrySelected.wav
    [sound.cpp:250]: Sound start_game not found.
    [sound.cpp:250]: Sound close_window not found.
     
  16. ronnybonny

    ronnybonny Moderator Membro dello Staff

    Registrato:
    6 Febbraio 2009
    Messaggi:
    3.319
    Località:
    Padova e Udine
    Ratings:
    +328
    Boh forse non trova i file di gioco... Hai provato il caro vecchio "disinstalla&reinstalla"?
     
  17. Rio

    Rio

    Registrato:
    3 Febbraio 2012
    Messaggi:
    1.124
    Ratings:
    +208
    Già provato 2 volte... niente.
    Anche perchè ricaricando lo stesso salvataggio dopo aver reinstallato, crea problemi.
    Che voi sappiate, ci sono musiche che partono in deteminati periodi di gioco? A questo punto sto pensando che cohimbra abbia ragione
     
  18. Pinky

    Pinky

    Registrato:
    12 Luglio 2010
    Messaggi:
    3.826
    Località:
    Sardegna
    Ratings:
    +47
    Hai controllato l'integrità della cache, se lo possiedi su steam?
     
  19. Sir Matthew

    Sir Matthew

    Registrato:
    27 Aprile 2012
    Messaggi:
    1.812
    Località:
    Salzburg
    Ratings:
    +582
    a giudicare dai log che hai postato, si direbbe che l'eseguibile non riesce a trovare i file che cerca. Hai per caso cambiato il percorso di alcune cartelle e/o le hai rinominate?
     
    • Agree Agree x 2

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