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Disponibile la patch 1.62 per CTGW

Discussione in 'Wargames - Generale' iniziata da JMass, 14 Marzo 2015.

  1. JMass

    JMass Moderator Membro dello Staff

    Registrato:
    19 Marzo 2006
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    Dopo mesi d'attesa è stata finalmente rilasciata la patch 1.62 per Commander The Great War (Slitherine/Matrix Games), il link per il download (non l'hanno ancora pubblicato sui forum ufficiali) è:
    ftp://ftp.matrixgames.com/pub/CommanderTheGreatWar/CommanderTheGreatWar-Update-v162.zip


    "Here the full change log:

    Version 1.6.2
    New:

    - UNDO for move and swap
    - Go to next unit button

    New on iOS:

    - HD unit icons on Retina displays


    Gameplay changes / balancing:


    - Free Upkeep allowance is now zero,which means you now pay for each and
    every unit on the map.

    - Country PPs increased to offset the effects of the Free Upkeep allowance change.

    - All Nations Man Power has been reduced, to a scale appropriate to
    historic national forces levels per Country.

    - Disband PP & MP returns have been altered,so that you now receive the
    correct values.

    - If a Capital city is captured a substantial national morale penalty
    will be applied. (NOW A WAR CHANGING EVENT)

    - Production & Research now shows time up to 50 turns.Allowing the a
    player to keep track more easily off what new Tech will be available
    in the future.

    - Research Lab Upkeep cost reduced.

    - Britain's starting land forces reduced to historical level.

    - Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )

    - German navy now has research advantage,meaning her ships are
    stronger,than any other fleet including Britain.

    - The loss of a battlefleet in combat morale penalty has been
    increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)

    - Battleships have now been renamed DREADNOUGHTS!

    - Dreadnought production cost reduced from 120 to 80 PPs.

    - Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
    upgraded or purchased.

    - Cruisers have been renamed LIGHT Cruisers!

    - NAVAL AI has been enhanced,making it more of a challenge.

    - All air units have been toned down,as to there effectiveness,this is
    World War One after all.

    - Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
    research upgrade.

    - Garrison & Infantry benefit from Entrenchment upgrade.

    - Additional historical event messages,and City Captured event
    messages,are now in game.

    - Various Commander entry dates fixed


    - Austrian & German Level 3 Fighter in game images corrected.

    - Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)

    - Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.

    - Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.

    - Increased Ammunition production for Serbia from 2 - 3 per turn.

    - Slight increased to entrenchment levels.

    - Fixed Research Tech Tree display Scroll for all Countries.

    - Tweaked City Production Points distrubtion for for all Nations.

    - Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)

    - Plus many other minor tweaks to game balance across all scenarios.


    Bug fixes:

    - Fixed a crash that could happen during AI turn whend disembarking unit
    - Fixed a crash that could happen during AI turn when seasons changed
    - Fixed a crash that could with certain sound cards
    - Various other stability and fixes."


    http://www.slitherine.com/forum/viewtopic.php?f=102&t=63096
     
    • Informative Informative x 1

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