Ieri è stata rilasciata la versione 1.12 del gioco. In fondo a questo post troverete i cambiamenti portati dall'aggiornamento che, inoltre, è stato accompagnato dall'uscita di una nuova estensione del gioco. Dopo Northern Inferno, ambientato negli anni '70 nel Nord Atlantico, ora è la volta di Chains of War, che racconta di una guerra ambientata nel 2018 sul fronte asiatico. Ecco il link per il trailer: ed il link per l'acquisto dell'estensione del gioco: http://www.matrixgames.com/products/product.asp?gid=693 Come potete vedere, la versione 1.12 comprende dei cambiamenti radicali, come il fatto che gli aerei ora possono subire danni senza per forza essere abbattuti al primo colpo. Purtroppo, i cambiamenti maggiori, per essere utilizzati, richiedono l'acquisto di Chains of War (furbata questa, da parte dei programmatori). Command v1.12 Changelog GENERAL ------------------------------ * Major new feature: Communications disruption. (Requires Chains of War) * Major new feature: Aircraft damage. (Requires Chains of War) * Major new feature: Cargo / landing / airdrop operations. (Requires Chains of War) * Major new weapon types: - Enhanced High-Energy Lasers (HELs) (Requires Chains of War) - Railguns & High-velocity Projectiles (HVPs) (Requires Chains of War) - Tactical electromagntic pulse (EMP) weapons(Requires Chains of War) All new major features are optional (enabled per-scenario, just like the pre-existing features "Detailed gunfire control" and "Unlimited base munitions"), and available for use only when the Chains Of War license is present. Attempting to load a scenario with any of the new features without having the corresponding license results in a block, with a window shown that informs the player of the unlicensed features and how they can be unlocked/enabled. * Numerous performance improvements SIMULATION ---------------------- * Addition to passive sonar model: Target masking. When the sub/ship being detected is within X degrees bearing (relative to the sonar sensor) of another one, the (comparatively) louder one may prevent the other(s) from being detected. (X = a given angular difference referred to as the "bearing gate". This value decreases in more modern sonar sets (as low as 4 degrees) and increases in older ones (as high as 20 deg). To fool a modern passive sonar by masking under another vessel on the same bearing, you need to get very close to the other unit angularly). * Significant improvements to automatic flight plan generator * Misc tweaks to tanker & bingo calculations * Mine navigation updates USER INTERFACE ----------------------------------------- * Two significant tweaks on time acceleration: - An extra time accel setting, "2x", has been added. - The sim resolution (ie. pulse timeslice) is now 0.1 sec not only when running at 1-1, but also at 2x and 5x accel. The practical result should be that the player gets a smoother "acceleration curve" when moving from 1x to 2x and 5x time compression. * Improved support for 4K/UHD screens (no longer necessary to temporarily downscale to 1080p). * UI tweak: Display "No-Cav" on Unit Status panel for vessel that is reducing speed to avoid cavitation * If the scenario save path does not "sit under" the \Scenarios folder, the game forcefully defaults to the latter * Fix for Steam workshop issues SCENARIO EDITOR: ---------------------------------------- * Lua: Fix manual/desired speed on SetUnit() * Lua: Enhance EndScenario trigger/action * Lua: Enhanced "Unit Detected" event trigger MISC. FIXES / CHANGES ----------------------------------------------- * Hide speed info for fixed facilities/groups * Fixed: Helo climbs after last Hellfire and gets killed by SAM * Fixed: Aircraft with Stand-off enabled doesn't fire all weapons on first pass * Fixed: Doctrine crash for waypoints * FIXED: DE Submarine not rising to recharge battery if on plotted course without mission * FIXED: Diesel subs RTBs when battery empties (with plenty of diesel fuel left) * Fixed: Air groups not displaying altitude correctly * Fixed: SH-60 attacking with Hellfires turns away, losing illumination * Aircraft stand-off adjustments * FIXED: #11436: [920] VLAD Sonobouy range cause spacing issues with MPA's with mixed sonobouy loadouts * FIXED: #11554: ASW-only mines triggered by ships * FIXED: Startup crash by incorrect date parsing in Arabic locale * ADDED: #4815: Double-clicking on a weapon rec in 'Add Weapon Record' menu should add it to the magazine * FIXED: #7795: 552 Edit event action window - Hightlight units list needs to be wide enough to accomodate text or growable * FIXED: #11338 - Possible missile bug (Ships firing more missiles then necessary) * FIXED: #11441 - [B906.24] Activation Times and Creating New Mission Issue * FIXED: #11464 - Modifying a ships magazine weapons records and then cloning causes a crash * FIXED: Unit Cloning causes corrupted scen saves * FIXED: Creating new mission and opening Mission Editor does not display times correctly * Fixed: Crash when selecting speed/alt checkbox for waypoint * FIXED: #11477 - [B923] Aircraft in Weather Shelters not damaged * FIXED: #11454 - CWDB bug - Early British Diesel Subs not recharging batteries * Fixed: Mission planner edge case for airborne helo and close (<20nm) target * Added: Check on submerged contact's age before shooting * Fixed: Aircraft ordered to refuel crash into NoNav Zones and get stuck * Fixed: Various sidebar UI fixes * Added: Set "Unit Status" panel to show a unit on load of scenario * Fixed: Flightplans without pre-planned times are forced to hold * Fixed: ASW Strike missions do not launch * Fixed: [Lua] True/False in LuaWrapper_Mission * Added: [Lua] Common mission options to SE_SetMission() * FIXED: Incorrect weapons in Weapon Allocation window * FIXED: Multiple "contact lost" messages in scenarios with multiple allied sides * Fixed: [Lua] "Unit enters area" trigger problem when multiple triggers reference the same unit * FIXED: #11583: Subs on a patrol won't ignore plotted course when attacking, despite doctrine telling it to * FIXED: Sub not changing course without pressing U key * #11591 - Merging emissions from allies sometimes can result in emissions not being updated for fixed facilities * #11589 - EMCON changed event * #8801 - No-nav zones visible through the planet * Lua: Added OODA to unit wrapper * Various speed improvements * Fixed: Existing Steam workshop scenarios were not getting updated * Fixed: Mission creation crash (edge case) * Improved pathfinding in waters with mines * Fixed: SA-5 shoots at Tomahawk over water * Revised sonobuoy drop spacing * FIXED: Irregular exceptions during recording * Fixed: Fuel panel is not updated correctly * Fixed: Force Destroyed event on hosted ships * EnterArea trigger fix for a 'NOT in area' issue * Fixed: Submarine out of battery goes to wrong speed * Fixed: ASW on RTB should stop dropping sonobuoys * Tweaks in MCM and Minehunting sonar evaluation * FIXED: Abnormal AC turn-rate at below corner velocity * Fixed: Tankers are less eager to meet clients half-way * Fixed: Improved RTB logics in presence of tankers * RE-FIXED: Duplicate log messages * FIXED: #11586: Harpoons fired on a Bearing Only are not following waypoints * FIXED: Mission Editor UI problem (cannot assign group members to mission) * Fixed: Mine navigation improvements * FIXED: Hosted units not removed when host unit is removed (ScenEdit mode) * Lua: Fixed 'Destroyed Unit' event kicking in on DeleteUnit() * Fixed: "Ignore Plotted Course" edge case for A/C on ASW with localization course * FIXED: Group lead took into account sprint-drifters when slowing down to allow group reform (thus entire group freezing in place) * Fixed: Aircraft don't turn on radars in patrol zones when using high fidelity * Fixed: Grouped tankers with "Allow Refuel Tankers" doctrine do all kinds of weird stuff #11504 - Add paradrop flag to unit 357 #11501 - Ohio SSGN with DDS #10795 - MGK-608, MGK-608E (export) & MGK-608M SEVER (Imprv Russian SOSUS) #10169 - KS-139 Belgorod (Project 09852 submarine) #11556 - DB3k: Add Krasnopol rounds to Chinese Type 66 and PLZ-05 Artillery #11555 - DB3k: Fix China Smerch and PHL-03 issue #11549 - DB3k: Complete UAE Army #11548 - DB3k: Indian Tu-142MK Retired 2017 #11547 - [DB3k Update] BMD weight is 8 tons #11538 - Burke 2015 torpedo mags #10918 - CWDB AIM-9C and Talos H issue #11540 - Juneau fuel issues #11528 - Gabriel I -- -Yom Kippur 73 is capable vs Land but has Anti-Air range and PoK * Includes the latest versions of the DB3000 and CWDB databases. All standalone, tutorial and Northern Inferno scenarios have been tweaked and rebuilt to the current DBs.