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C:MANO Chains of War e Versione 1.12

Discussione in 'Wargames - Generale' iniziata da GeorgePatton, 19 Maggio 2017.

  1. GeorgePatton

    GeorgePatton

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    Ieri è stata rilasciata la versione 1.12 del gioco.
    In fondo a questo post troverete i cambiamenti portati dall'aggiornamento che, inoltre, è stato accompagnato dall'uscita di una nuova estensione del gioco.
    Dopo Northern Inferno, ambientato negli anni '70 nel Nord Atlantico, ora è la volta di Chains of War, che racconta di una guerra ambientata nel 2018 sul fronte asiatico.

    Ecco il link per il trailer:



    ed il link per l'acquisto dell'estensione del gioco:

    http://www.matrixgames.com/products/product.asp?gid=693


    Come potete vedere, la versione 1.12 comprende dei cambiamenti radicali, come il fatto che gli aerei ora possono subire danni senza per forza essere abbattuti al primo colpo.
    Purtroppo, i cambiamenti maggiori, per essere utilizzati, richiedono l'acquisto di Chains of War (furbata questa, da parte dei programmatori).



    Command v1.12 Changelog


    GENERAL
    ------------------------------
    * Major new feature: Communications disruption. (Requires Chains of War)
    * Major new feature: Aircraft damage. (Requires Chains of War)
    * Major new feature: Cargo / landing / airdrop operations. (Requires Chains of War)
    * Major new weapon types:
    - Enhanced High-Energy Lasers (HELs) (Requires Chains of War)
    - Railguns & High-velocity Projectiles (HVPs) (Requires Chains of War)
    - Tactical electromagntic pulse (EMP) weapons(Requires Chains of War)

    All new major features are optional (enabled per-scenario, just like the pre-existing features "Detailed gunfire control" and "Unlimited base munitions"), and available for use only when the Chains Of War license is present. Attempting to load a scenario with any of the new features without having the corresponding license results in a block, with a window shown that informs the player of the unlicensed features and how they can be unlocked/enabled.

    * Numerous performance improvements


    SIMULATION
    ----------------------
    * Addition to passive sonar model: Target masking. When the sub/ship being detected is within X degrees bearing (relative to the sonar sensor) of another one, the (comparatively) louder one may prevent the other(s) from being detected.
    (X = a given angular difference referred to as the "bearing gate". This value decreases in more modern sonar sets (as low as 4 degrees) and increases in older ones (as high as 20 deg). To fool a modern passive sonar by masking under another vessel on the same bearing, you need to get very close to the other unit angularly).

    * Significant improvements to automatic flight plan generator

    * Misc tweaks to tanker & bingo calculations

    * Mine navigation updates


    USER INTERFACE

    -----------------------------------------
    * Two significant tweaks on time acceleration:
    - An extra time accel setting, "2x", has been added.
    - The sim resolution (ie. pulse timeslice) is now 0.1 sec not only when running at 1-1, but also at 2x and 5x accel.
    The practical result should be that the player gets a smoother "acceleration curve" when moving from 1x to 2x and 5x time compression.

    * Improved support for 4K/UHD screens (no longer necessary to temporarily downscale to 1080p).

    * UI tweak: Display "No-Cav" on Unit Status panel for vessel that is reducing speed to avoid cavitation

    * If the scenario save path does not "sit under" the \Scenarios folder, the game forcefully defaults to the latter

    * Fix for Steam workshop issues


    SCENARIO EDITOR:
    ----------------------------------------
    * Lua: Fix manual/desired speed on SetUnit()
    * Lua: Enhance EndScenario trigger/action
    * Lua: Enhanced "Unit Detected" event trigger


    MISC. FIXES / CHANGES
    -----------------------------------------------
    * Hide speed info for fixed facilities/groups
    * Fixed: Helo climbs after last Hellfire and gets killed by SAM
    * Fixed: Aircraft with Stand-off enabled doesn't fire all weapons on first pass
    * Fixed: Doctrine crash for waypoints
    * FIXED: DE Submarine not rising to recharge battery if on plotted course without mission
    * FIXED: Diesel subs RTBs when battery empties (with plenty of diesel fuel left)
    * Fixed: Air groups not displaying altitude correctly
    * Fixed: SH-60 attacking with Hellfires turns away, losing illumination
    * Aircraft stand-off adjustments
    * FIXED: #11436: [920] VLAD Sonobouy range cause spacing issues with MPA's with mixed sonobouy loadouts
    * FIXED: #11554: ASW-only mines triggered by ships
    * FIXED: Startup crash by incorrect date parsing in Arabic locale
    * ADDED: #4815: Double-clicking on a weapon rec in 'Add Weapon Record' menu should add it to the magazine
    * FIXED: #7795: 552 Edit event action window - Hightlight units list needs to be wide enough to accomodate text or growable
    * FIXED: #11338 - Possible missile bug (Ships firing more missiles then necessary)
    * FIXED: #11441 - [B906.24] Activation Times and Creating New Mission Issue
    * FIXED: #11464 - Modifying a ships magazine weapons records and then cloning causes a crash
    * FIXED: Unit Cloning causes corrupted scen saves
    * FIXED: Creating new mission and opening Mission Editor does not display times correctly
    * Fixed: Crash when selecting speed/alt checkbox for waypoint
    * FIXED: #11477 - [B923] Aircraft in Weather Shelters not damaged
    * FIXED: #11454 - CWDB bug - Early British Diesel Subs not recharging batteries
    * Fixed: Mission planner edge case for airborne helo and close (<20nm) target
    * Added: Check on submerged contact's age before shooting
    * Fixed: Aircraft ordered to refuel crash into NoNav Zones and get stuck
    * Fixed: Various sidebar UI fixes
    * Added: Set "Unit Status" panel to show a unit on load of scenario
    * Fixed: Flightplans without pre-planned times are forced to hold
    * Fixed: ASW Strike missions do not launch
    * Fixed: [Lua] True/False in LuaWrapper_Mission
    * Added: [Lua] Common mission options to SE_SetMission()
    * FIXED: Incorrect weapons in Weapon Allocation window
    * FIXED: Multiple "contact lost" messages in scenarios with multiple allied sides
    * Fixed: [Lua] "Unit enters area" trigger problem when multiple triggers reference the same unit
    * FIXED: #11583: Subs on a patrol won't ignore plotted course when attacking, despite doctrine telling it to
    * FIXED: Sub not changing course without pressing U key
    * #11591 - Merging emissions from allies sometimes can result in emissions not being updated for fixed facilities
    * #11589 - EMCON changed event
    * #8801 - No-nav zones visible through the planet
    * Lua: Added OODA to unit wrapper
    * Various speed improvements
    * Fixed: Existing Steam workshop scenarios were not getting updated
    * Fixed: Mission creation crash (edge case)
    * Improved pathfinding in waters with mines
    * Fixed: SA-5 shoots at Tomahawk over water
    * Revised sonobuoy drop spacing
    * FIXED: Irregular exceptions during recording
    * Fixed: Fuel panel is not updated correctly
    * Fixed: Force Destroyed event on hosted ships
    * EnterArea trigger fix for a 'NOT in area' issue
    * Fixed: Submarine out of battery goes to wrong speed
    * Fixed: ASW on RTB should stop dropping sonobuoys
    * Tweaks in MCM and Minehunting sonar evaluation
    * FIXED: Abnormal AC turn-rate at below corner velocity
    * Fixed: Tankers are less eager to meet clients half-way
    * Fixed: Improved RTB logics in presence of tankers
    * RE-FIXED: Duplicate log messages
    * FIXED: #11586: Harpoons fired on a Bearing Only are not following waypoints
    * FIXED: Mission Editor UI problem (cannot assign group members to mission)
    * Fixed: Mine navigation improvements
    * FIXED: Hosted units not removed when host unit is removed (ScenEdit mode)
    * Lua: Fixed 'Destroyed Unit' event kicking in on DeleteUnit()
    * Fixed: "Ignore Plotted Course" edge case for A/C on ASW with localization course
    * FIXED: Group lead took into account sprint-drifters when slowing down to allow group reform (thus entire group freezing in place)
    * Fixed: Aircraft don't turn on radars in patrol zones when using high fidelity
    * Fixed: Grouped tankers with "Allow Refuel Tankers" doctrine do all kinds of weird stuff
    #11504 - Add paradrop flag to unit 357
    #11501 - Ohio SSGN with DDS
    #10795 - MGK-608, MGK-608E (export) & MGK-608M SEVER (Imprv Russian SOSUS)
    #10169 - KS-139 Belgorod (Project 09852 submarine)
    #11556 - DB3k: Add Krasnopol rounds to Chinese Type 66 and PLZ-05 Artillery
    #11555 - DB3k: Fix China Smerch and PHL-03 issue
    #11549 - DB3k: Complete UAE Army
    #11548 - DB3k: Indian Tu-142MK Retired 2017
    #11547 - [DB3k Update] BMD weight is 8 tons
    #11538 - Burke 2015 torpedo mags
    #10918 - CWDB AIM-9C and Talos H issue
    #11540 - Juneau fuel issues
    #11528 - Gabriel I -- -Yom Kippur 73 is capable vs Land but has Anti-Air range and PoK

    * Includes the latest versions of the DB3000 and CWDB databases. All standalone, tutorial and Northern Inferno scenarios have been tweaked and rebuilt to the current DBs.
     
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